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*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8156491" data-attributes="member: 7025508"><p>Yes. I like systems to be somewhat simulationistic in a sense that there is clear(ish) and consistent(ish) connection with a mechanic and a thing that exists in the fiction. So if at one time certain thing was represented by a certain rule then another time similar thing will be represented with a similar rule. This makes it easy to adjudicate what rule representation what fictional entity should have, so it is not just me arbitrary assigning rules for things each time without a rhyme or reason. And once you have this consistent framework and it is at least somewhat intuitive your players will start to understand it too. If a thing was assigned a DC 20 one time then a similar thing cannot just be impossible next time. And yes, the GM controls the framing, but if sheer obsidian walls always just happen to be around when it would be convenient to block the PC's attempts to climb then that will be noticeable in the same manner than many ways of GM trying to use force in Blades would.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8156491, member: 7025508"] Yes. I like systems to be somewhat simulationistic in a sense that there is clear(ish) and consistent(ish) connection with a mechanic and a thing that exists in the fiction. So if at one time certain thing was represented by a certain rule then another time similar thing will be represented with a similar rule. This makes it easy to adjudicate what rule representation what fictional entity should have, so it is not just me arbitrary assigning rules for things each time without a rhyme or reason. And once you have this consistent framework and it is at least somewhat intuitive your players will start to understand it too. If a thing was assigned a DC 20 one time then a similar thing cannot just be impossible next time. And yes, the GM controls the framing, but if sheer obsidian walls always just happen to be around when it would be convenient to block the PC's attempts to climb then that will be noticeable in the same manner than many ways of GM trying to use force in Blades would. [/QUOTE]
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