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A Question Of Agency?
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<blockquote data-quote="prabe" data-source="post: 8156565" data-attributes="member: 7016699"><p>That's a fair question, and I was thinking some about how it likely happens at your table (connected to how plausibility checking likely happens at your table). I realize I'm probably wrong in ways subtle and not, but I'm guessing plausibility checking happens around the table, as in anyone is allowed (doesn't feel like the right word) to call out anyone else for attempting something implausible; I'm also guessing it doesn't happen much (it doesn't happen much at my table, either--I suspect we both have good, good-faith players at our tables). I'm guessing the wall would be established as a sheer wall of ice in your games as a result of a player/character failing a climbing-related check and the GM narrating the failure and its reasons?</p><p></p><p>In my games, the sheer ice wall would be established as part of framing the scene. So, it's the GM's decision, but it's in the GM's role of adventure-writer/designer, not ... a decision made when the PC decides to try to climb the wall. I get ... prickly when my sense of fair-play gets violated, and deciding the wall is sheer ice when a PC decides to try to climb it would ... grate.</p></blockquote><p></p>
[QUOTE="prabe, post: 8156565, member: 7016699"] That's a fair question, and I was thinking some about how it likely happens at your table (connected to how plausibility checking likely happens at your table). I realize I'm probably wrong in ways subtle and not, but I'm guessing plausibility checking happens around the table, as in anyone is allowed (doesn't feel like the right word) to call out anyone else for attempting something implausible; I'm also guessing it doesn't happen much (it doesn't happen much at my table, either--I suspect we both have good, good-faith players at our tables). I'm guessing the wall would be established as a sheer wall of ice in your games as a result of a player/character failing a climbing-related check and the GM narrating the failure and its reasons? In my games, the sheer ice wall would be established as part of framing the scene. So, it's the GM's decision, but it's in the GM's role of adventure-writer/designer, not ... a decision made when the PC decides to try to climb the wall. I get ... prickly when my sense of fair-play gets violated, and deciding the wall is sheer ice when a PC decides to try to climb it would ... grate. [/QUOTE]
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