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A Question Of Agency?
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<blockquote data-quote="pemerton" data-source="post: 8156734" data-attributes="member: 42582"><p>If the constraint flows from choices made by others, then actually it does.</p><p></p><p></p><p>Acceptable to whom? To you, apparently yes. In fact - from your posts - you seem to think this is the best approach to RPGing.</p><p></p><p>Personally I tend to find it makes for a poor RPGing experience. There are exceptions to that - I've mentioned CoC oneshots upthread; and the murder mystery that I refereed recently.</p><p></p><p>But generally I prefer that framing be done having regard to player input or evinced player concerns. The details of that depend on the particular system and techniques being used. In a system like Burning Wheel the framing should be tightly connected to PC Beliefs, Instincts and Traits. In Prince Valiant the initial framing is more likely to have a fairly generic knight-errant flavour, but which enables the players to quickly push things in directions that reflect and express their concerns for their PCs.</p><p></p><p>I have seen it advocated on these boards (eg by [USER=29398]@Lanefan[/USER] but not only him) that a GM should prepare adventure/scenario material without regard to which PCs it is for. That would be an example of unilateral framing. That is an approach to GMing that I have not used since about 1984.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8156734, member: 42582"] If the constraint flows from choices made by others, then actually it does. Acceptable to whom? To you, apparently yes. In fact - from your posts - you seem to think this is the best approach to RPGing. Personally I tend to find it makes for a poor RPGing experience. There are exceptions to that - I've mentioned CoC oneshots upthread; and the murder mystery that I refereed recently. But generally I prefer that framing be done having regard to player input or evinced player concerns. The details of that depend on the particular system and techniques being used. In a system like Burning Wheel the framing should be tightly connected to PC Beliefs, Instincts and Traits. In Prince Valiant the initial framing is more likely to have a fairly generic knight-errant flavour, but which enables the players to quickly push things in directions that reflect and express their concerns for their PCs. I have seen it advocated on these boards (eg by [USER=29398]@Lanefan[/USER] but not only him) that a GM should prepare adventure/scenario material without regard to which PCs it is for. That would be an example of unilateral framing. That is an approach to GMing that I have not used since about 1984. [/QUOTE]
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