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A Question Of Agency?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8156771"><p>Again, I am not using normal or traditional as attacks on your style. Describing non-narrative modes of play as traditional or old school is a convenient use of language (most people know what you mean when you say traditional rpg). With the word normal, like I said, I could just have easily have said 'typical'. I don't think it is a judgement at all to say "this is how people normally play the game". That norm can change over time, or I could be wrong about the norm, but there is likely a norm to speak of. That doesn't make other approaches wrong. My prefered style of play for example is not the norm (the norm quite honestly, in terms of adventure structures, appears to still be something more like adventure paths----though I could be wrong on that as I am not really playing D&D these days, so I am not that up to date on the mainstream of the hobby as I used to be). For instance, one norm right now is using social skills, and often rolling them as the primary way of determining what happens socially. Players and GMs expect social skills, GMs are expected to honor the results of social skill rolls. I much prefer to weight things on what the player characters say and do, and if social skills are used at all, it is to simply help the GM figure out what happens when the outcome of those things isn't immediately obvious. Here my style of play is outside the norm I believe. It doesn't bother me to describe social skills as a normal part of RPGs now (and I don't see such a statement as one declaring my preference around them as abnormal).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8156771"] Again, I am not using normal or traditional as attacks on your style. Describing non-narrative modes of play as traditional or old school is a convenient use of language (most people know what you mean when you say traditional rpg). With the word normal, like I said, I could just have easily have said 'typical'. I don't think it is a judgement at all to say "this is how people normally play the game". That norm can change over time, or I could be wrong about the norm, but there is likely a norm to speak of. That doesn't make other approaches wrong. My prefered style of play for example is not the norm (the norm quite honestly, in terms of adventure structures, appears to still be something more like adventure paths----though I could be wrong on that as I am not really playing D&D these days, so I am not that up to date on the mainstream of the hobby as I used to be). For instance, one norm right now is using social skills, and often rolling them as the primary way of determining what happens socially. Players and GMs expect social skills, GMs are expected to honor the results of social skill rolls. I much prefer to weight things on what the player characters say and do, and if social skills are used at all, it is to simply help the GM figure out what happens when the outcome of those things isn't immediately obvious. Here my style of play is outside the norm I believe. It doesn't bother me to describe social skills as a normal part of RPGs now (and I don't see such a statement as one declaring my preference around them as abnormal). [/QUOTE]
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