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A Question Of Agency?
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<blockquote data-quote="pemerton" data-source="post: 8156772" data-attributes="member: 42582"><p>In the fiction the Orc is there, alive and kicking. The player wants a different fiction, where its dead. The game contains a process for transitioning from one to the other fiction: it involves establishing an in-fiction process (ie <em>I attack the Orc with my sword</em>) and using a real-world resolution method (rolling dice).</p><p></p><p>In the fiction the wall is there, blocking the PC's way with no evident ways through. The player wants a different fiction, where the wall contains a way through that is (obviously) not currently evident. A game like Burning Wheel or Cortex+ Heroic contains a process for transitioning from one to the other fiction: it involves establishing an in-fiction process (ie <em>I search the wall for secret doors</em>) and using a real-world resolution method (rolling dice).</p><p></p><p>If a table wants to introduce a rule that <em>no door can become part of the shared fiction unless the GM has already written unilaterally into his/her prior secret version of the fiction</em> that's obviously their prerogative. The same thing could be done with the killing of an Orc, too (see eg the Dragonlance modules which use a method at least a bit like this).</p><p></p><p>Why would one introduce such a rule? Maybe because one enjoys puzzle-solving? Maybe other reasons, though they're not being clearly articulated in this thread.</p><p></p><p>My point is simply that <em>killings of Orcs</em> and <em>discoveries of doors</em> are not different in this respect. And various posters seem to be confusing <em>metaphysical differences in the real world </em>(eg obvious differences between how living things move from life to death and how architecture is created and explored) with <em>differences of how fiction is written</em> (in the case of fiction, the process of narrating <em>Morgan Ironwolf kills the Orc</em> is identical to the process of narrating <em>Morgan Ironwolf found a secret door in the wall </em>- as illustrated in my two short stories upthread).</p></blockquote><p></p>
[QUOTE="pemerton, post: 8156772, member: 42582"] In the fiction the Orc is there, alive and kicking. The player wants a different fiction, where its dead. The game contains a process for transitioning from one to the other fiction: it involves establishing an in-fiction process (ie [I]I attack the Orc with my sword[/I]) and using a real-world resolution method (rolling dice). In the fiction the wall is there, blocking the PC's way with no evident ways through. The player wants a different fiction, where the wall contains a way through that is (obviously) not currently evident. A game like Burning Wheel or Cortex+ Heroic contains a process for transitioning from one to the other fiction: it involves establishing an in-fiction process (ie [I]I search the wall for secret doors[/I]) and using a real-world resolution method (rolling dice). If a table wants to introduce a rule that [I]no door can become part of the shared fiction unless the GM has already written unilaterally into his/her prior secret version of the fiction[/I] that's obviously their prerogative. The same thing could be done with the killing of an Orc, too (see eg the Dragonlance modules which use a method at least a bit like this). Why would one introduce such a rule? Maybe because one enjoys puzzle-solving? Maybe other reasons, though they're not being clearly articulated in this thread. My point is simply that [I]killings of Orcs[/I] and [I]discoveries of doors[/I] are not different in this respect. And various posters seem to be confusing [I]metaphysical differences in the real world [/I](eg obvious differences between how living things move from life to death and how architecture is created and explored) with [I]differences of how fiction is written[/I] (in the case of fiction, the process of narrating [I]Morgan Ironwolf kills the Orc[/I] is identical to the process of narrating [I]Morgan Ironwolf found a secret door in the wall [/I]- as illustrated in my two short stories upthread). [/QUOTE]
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