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General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8156790"><p>Also, observation about builds. They are great, if you have a group of players who know how to make them to get the characters they want. A game of 3E for instance, where builds can really vary in terms of power, it could be interesting with that kind of group. But if you have a mixed group, that includes people who aren't good at builds, or who don't like builds, they are going to struggle to make characters that do what they want compared to other players in the group. So, if we do consider this a form of agency, and I don't, but lets just say for the sake of argument this aspect of play is, then I think you could say the mechanics and the requirement of system mastery can actually reduce agency at times. It is sort of the opposite problem that you have with my social skill preference (where players who are not smooth talkers themselves could struggle to play a smooth talker).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8156790"] Also, observation about builds. They are great, if you have a group of players who know how to make them to get the characters they want. A game of 3E for instance, where builds can really vary in terms of power, it could be interesting with that kind of group. But if you have a mixed group, that includes people who aren't good at builds, or who don't like builds, they are going to struggle to make characters that do what they want compared to other players in the group. So, if we do consider this a form of agency, and I don't, but lets just say for the sake of argument this aspect of play is, then I think you could say the mechanics and the requirement of system mastery can actually reduce agency at times. It is sort of the opposite problem that you have with my social skill preference (where players who are not smooth talkers themselves could struggle to play a smooth talker). [/QUOTE]
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