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<blockquote data-quote="Campbell" data-source="post: 8156900" data-attributes="member: 16586"><p>Generally I view the role of dice as a means for heightening the narrative tension of the moment. If the game has a resolution system with actual teeth to it going to the dice creates this moment where we all get to be audience members for a little bit and see how things go. It's a big part of the magic of roleplaying games to me. Also it's less the dice, but what they imply if the system has actual teeth.</p><p></p><p>I agree that DM decides with ritualized dice rolls does not really add anything to DM decides.</p><p></p><p>I personally am also not a huge fan of going to the dice to resolve friendly negotiations where everyone is negotiating from a position of good faith. I think talking it out at the table does a good job of modeling building real life consensus. There's no real tension in such exchanges. I like to go to the dice for those moments where an NPC might catch you in a lie or you are showing a willingness to commit violence. Those moments should feel tense.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8156900, member: 16586"] Generally I view the role of dice as a means for heightening the narrative tension of the moment. If the game has a resolution system with actual teeth to it going to the dice creates this moment where we all get to be audience members for a little bit and see how things go. It's a big part of the magic of roleplaying games to me. Also it's less the dice, but what they imply if the system has actual teeth. I agree that DM decides with ritualized dice rolls does not really add anything to DM decides. I personally am also not a huge fan of going to the dice to resolve friendly negotiations where everyone is negotiating from a position of good faith. I think talking it out at the table does a good job of modeling building real life consensus. There's no real tension in such exchanges. I like to go to the dice for those moments where an NPC might catch you in a lie or you are showing a willingness to commit violence. Those moments should feel tense. [/QUOTE]
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