Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8157020"><p>No the players are. This is the whole point. When the GM is acting as an honest arbiter and referee of the world, the fact that you have a human mind reacting to what the players say they want to do, is giving power to the players. Again, maybe this bugs you, maybe you don't trust most GMs to do this well, I don't know. But from my experience of play, this is the thing that makes RPGs so liberating: I can literally try everything and the GM has to react. Sometimes the GM will draw on a mechanic to help aid the decision (sometimes you do need randomness or a procedure), but the point is a GM can contemplate and respond in a way no computer, system or board game can. And this was instantly clear to me the moment I sat down to play the first time, and all those boring dice, pens, paper, magically disappeared as I felt like I was really present in a fictional world. To me that is the height of agency: the sense that you are making real decisions and having real impact with those choices.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8157020"] No the players are. This is the whole point. When the GM is acting as an honest arbiter and referee of the world, the fact that you have a human mind reacting to what the players say they want to do, is giving power to the players. Again, maybe this bugs you, maybe you don't trust most GMs to do this well, I don't know. But from my experience of play, this is the thing that makes RPGs so liberating: I can literally try everything and the GM has to react. Sometimes the GM will draw on a mechanic to help aid the decision (sometimes you do need randomness or a procedure), but the point is a GM can contemplate and respond in a way no computer, system or board game can. And this was instantly clear to me the moment I sat down to play the first time, and all those boring dice, pens, paper, magically disappeared as I felt like I was really present in a fictional world. To me that is the height of agency: the sense that you are making real decisions and having real impact with those choices. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
Top