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A Question Of Agency?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8157021"><p>It never seems to matter what valued thing we are talking about. But it always seems when the, for lack of a good label, the immersionists say something like "sandbox play maximizes freedom", the narrative crowd here comes in and tries to assert that their style maximizes freedom. I think it is obvious this has long been a playstyle debate. What is frustrating is I feel like you guys don't see how your analysis always just happens to result in these things always placing your playstyle at the top of the discussion.</p><p></p><p>And this is even more infuriating at times, because a lot of us have expressed interest and curiosity about narrative style (I even asked the forum several pages back for a good narrative mechanic I could insert into my own game, and I got crickets on that). Your analysis is just driving people away from the thing you are advocating.</p><p></p><p>Also, a lot of the appeals to 'analysis' just come off a lot of times as 'agree with me because I think I am right'. I keep seeing the word analysis used here, and in some cases it appears there is a genuine effort to analyze. In others it feels like people feel they have arrived at an enlightened truth and have trouble seeing anything outside their own perspective.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8157021"] It never seems to matter what valued thing we are talking about. But it always seems when the, for lack of a good label, the immersionists say something like "sandbox play maximizes freedom", the narrative crowd here comes in and tries to assert that their style maximizes freedom. I think it is obvious this has long been a playstyle debate. What is frustrating is I feel like you guys don't see how your analysis always just happens to result in these things always placing your playstyle at the top of the discussion. And this is even more infuriating at times, because a lot of us have expressed interest and curiosity about narrative style (I even asked the forum several pages back for a good narrative mechanic I could insert into my own game, and I got crickets on that). Your analysis is just driving people away from the thing you are advocating. Also, a lot of the appeals to 'analysis' just come off a lot of times as 'agree with me because I think I am right'. I keep seeing the word analysis used here, and in some cases it appears there is a genuine effort to analyze. In others it feels like people feel they have arrived at an enlightened truth and have trouble seeing anything outside their own perspective. [/QUOTE]
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