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General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8157104"><p>But we seem to have a very different concept of agency. My understanding is the crowd saying Blades in the Dark, which by the way, I have not played, so I am only going by your descriptions of it (and to be clear, I am interested in trying Blades in the Dark at some point), is that Blades in the Dark increases agency because it gives players more narrative control over in game outcomes (it is possible I am confusing this with another game that came up, so if so, I apologize). That is fair if you like that. Having more control over narrative outcomes definitely is an innovation in gaming that provides an experience not had in games that don't provide it. But I wouldn't label that agency. Like some of the other posters on my side, when we've encountered those kinds of mechanics, they actually seem to upset out sense of agency. Now I don't want to oversimplify because a lot depends on context and specifics. And not having played blades in the dark, maybe there is something special about the way it is implemented that I would see in play. But speaking general, when we talk about agency, we are thinking of your ability to play the character without being railroaded. And in everyday speech at my game table when I hear a player talk about having agency that is what they mean. If we are using definitions that are different, then surely we are never going to make any headway. But I think the problem is there are two kinds of agency being discussed here.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8157104"] But we seem to have a very different concept of agency. My understanding is the crowd saying Blades in the Dark, which by the way, I have not played, so I am only going by your descriptions of it (and to be clear, I am interested in trying Blades in the Dark at some point), is that Blades in the Dark increases agency because it gives players more narrative control over in game outcomes (it is possible I am confusing this with another game that came up, so if so, I apologize). That is fair if you like that. Having more control over narrative outcomes definitely is an innovation in gaming that provides an experience not had in games that don't provide it. But I wouldn't label that agency. Like some of the other posters on my side, when we've encountered those kinds of mechanics, they actually seem to upset out sense of agency. Now I don't want to oversimplify because a lot depends on context and specifics. And not having played blades in the dark, maybe there is something special about the way it is implemented that I would see in play. But speaking general, when we talk about agency, we are thinking of your ability to play the character without being railroaded. And in everyday speech at my game table when I hear a player talk about having agency that is what they mean. If we are using definitions that are different, then surely we are never going to make any headway. But I think the problem is there are two kinds of agency being discussed here. [/QUOTE]
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