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A Question Of Agency?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8157153"><p>I don't think there is anything wrong with this, and I do something like this from time to time, with things like family (not always, but sometimes, and I can always overide something that conflicts with the setting). But my impulse would be to not label this exploration. But let's say you see it as exploration and I say, fair enough, this is exploration, as is the GM creating a world before the game in a way. There is definitely a very real distinction between a player creating a detail for a faction in the world, and a player exploring that faction without having said creative control. </p><p></p><p>Also while I think most games feature elements of this here and there, I think where it becomes significant is the volume and regularity with which it appears. I might not bat an eye in a traditional exploration RPG where the Gm says to me "tell me about your family in Blue River Valley", basically giving me the freedom to add my family to the setting and create them how I want. But I would bat an eye if we are exploring a dungeon and the GM says something like "tell me about the room you have just entered" (and gives me power to author that room)</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8157153"] I don't think there is anything wrong with this, and I do something like this from time to time, with things like family (not always, but sometimes, and I can always overide something that conflicts with the setting). But my impulse would be to not label this exploration. But let's say you see it as exploration and I say, fair enough, this is exploration, as is the GM creating a world before the game in a way. There is definitely a very real distinction between a player creating a detail for a faction in the world, and a player exploring that faction without having said creative control. Also while I think most games feature elements of this here and there, I think where it becomes significant is the volume and regularity with which it appears. I might not bat an eye in a traditional exploration RPG where the Gm says to me "tell me about your family in Blue River Valley", basically giving me the freedom to add my family to the setting and create them how I want. But I would bat an eye if we are exploring a dungeon and the GM says something like "tell me about the room you have just entered" (and gives me power to author that room) [/QUOTE]
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