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A Question Of Agency?
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<blockquote data-quote="pemerton" data-source="post: 8157398" data-attributes="member: 42582"><p>That may be true. I don't do much exploration-oriented RPGing.</p><p></p><p>As I have often pointed out, what "exploration" means in this context is <em>learning what is in the GM's notes</em>. A result of this is that much of the shared fiction is established by the GM, via said notes.</p><p></p><p>The amount of player agency over the shared fiction is (I think obviously) going to be less in this sort of RPGing then in RPGing in which the shared fiction is established as the outcome of action resolution.</p><p></p><p>Here is the difference between fighting and exploration in D&D. In the typical D&D process, a player can declare actions which result in <em>death of an Orc</em> becoming part of a fiction without that need for that to be part of the GM's notes. (There are some exceptions - see eg the discussion upthread of the DL modules as exceptions.)</p><p></p><p>In the typical D&D process, a player can declare actions which result in <em>discovery of a secret way through a wall</em> becoming part of a fiction only if the GM has already written that secret way into his/her notes.</p><p></p><p>This difference of RPGing processes does not map onto anything different in the <em>authorial process</em> of adding a dead Orc, or a discovered secret way, into a fiction. Both are exercises of "narrative power" that build on the established fiction (of their being an aggressive Orc; of their being a way-blocking wall).</p><p></p><p>I don't understand what you are saying, or what contrast you are drawing.</p><p></p><p>Generally, in a RPG the player's character will only do things in the fiction if, in the real world, the player does stuff. So eg you, a player in the real world, declare "I attack the Orc", and then roll some dice, and someone - typically the GM - performs some look-ups and changes hp tallies etc, and then we all agree that the fiction contains a dead Orc where previously it contained a live one.</p><p></p><p>To me, this seems to be an example of Campbell's point:</p></blockquote><p></p>
[QUOTE="pemerton, post: 8157398, member: 42582"] That may be true. I don't do much exploration-oriented RPGing. As I have often pointed out, what "exploration" means in this context is [i]learning what is in the GM's notes[/i]. A result of this is that much of the shared fiction is established by the GM, via said notes. The amount of player agency over the shared fiction is (I think obviously) going to be less in this sort of RPGing then in RPGing in which the shared fiction is established as the outcome of action resolution. Here is the difference between fighting and exploration in D&D. In the typical D&D process, a player can declare actions which result in [i]death of an Orc[/i] becoming part of a fiction without that need for that to be part of the GM's notes. (There are some exceptions - see eg the discussion upthread of the DL modules as exceptions.) In the typical D&D process, a player can declare actions which result in [i]discovery of a secret way through a wall[/i] becoming part of a fiction only if the GM has already written that secret way into his/her notes. This difference of RPGing processes does not map onto anything different in the [i]authorial process[/i] of adding a dead Orc, or a discovered secret way, into a fiction. Both are exercises of "narrative power" that build on the established fiction (of their being an aggressive Orc; of their being a way-blocking wall). I don't understand what you are saying, or what contrast you are drawing. Generally, in a RPG the player's character will only do things in the fiction if, in the real world, the player does stuff. So eg you, a player in the real world, declare "I attack the Orc", and then roll some dice, and someone - typically the GM - performs some look-ups and changes hp tallies etc, and then we all agree that the fiction contains a dead Orc where previously it contained a live one. To me, this seems to be an example of Campbell's point: [/QUOTE]
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