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A Question Of Agency?
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<blockquote data-quote="hawkeyefan" data-source="post: 8157535" data-attributes="member: 6785785"><p>I probably shouldn’t have stated that so certainly because I don’t know if you’ve stated the game you play, or that you’ve really described it in any detail, beyond the terms “traditional” and “sandbox”.</p><p></p><p>But I’m certainly familiar with those terms, and so I expect I have played and run games that are likely very similar. </p><p></p><p>However, if you wanted to offer more details, that’d likely be helpful to the discussion. </p><p></p><p></p><p></p><p>Cool. How does that work? Like, are there physical or geographic boundaries in the setting? Does your game use NPC stats that need to be set before play? Maps and minis or theater of the mind?</p><p></p><p>Because the description “there is setting material, but the whole way I like to play is just to unleash the players on the setting and see what they try to do” sounds like my Blades game. </p><p></p><p>I expect there are some differences, though, and I wonder what they might be.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8157535, member: 6785785"] I probably shouldn’t have stated that so certainly because I don’t know if you’ve stated the game you play, or that you’ve really described it in any detail, beyond the terms “traditional” and “sandbox”. But I’m certainly familiar with those terms, and so I expect I have played and run games that are likely very similar. However, if you wanted to offer more details, that’d likely be helpful to the discussion. Cool. How does that work? Like, are there physical or geographic boundaries in the setting? Does your game use NPC stats that need to be set before play? Maps and minis or theater of the mind? Because the description “there is setting material, but the whole way I like to play is just to unleash the players on the setting and see what they try to do” sounds like my Blades game. I expect there are some differences, though, and I wonder what they might be. [/QUOTE]
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