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A Question Of Agency?
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<blockquote data-quote="hawkeyefan" data-source="post: 8157809" data-attributes="member: 6785785"><p>[USER=85555]@Bedrockgames[/USER] thanks for the detailed response. I think I am familiar with this kind of open sandbox approach that you’ve described.</p><p></p><p>I have a few questions in the interest of discussion.</p><p></p><p>For the Ogre Gate Inn campaign, how did you handle when things shifted to a generational approach? Like, how were brides/husbands found and courted, and so on?</p><p></p><p>For the 87 Killers campaign, do you think having a strong central theme helped focus the players? Like that core idea gave them the framework to craft goals and desires and so on? Was it an obstacle for any player?</p><p></p><p>Finally, with the 20 year history campaign with Saffron Tigress etc, do you think that your introduction of this secret heroine of an older era being discovered is what caused the shift in the campaign? What was your intention or expectation of introducing this element? Do you think it’s that surprising that the players would take this story idea and run with it?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8157809, member: 6785785"] [USER=85555]@Bedrockgames[/USER] thanks for the detailed response. I think I am familiar with this kind of open sandbox approach that you’ve described. I have a few questions in the interest of discussion. For the Ogre Gate Inn campaign, how did you handle when things shifted to a generational approach? Like, how were brides/husbands found and courted, and so on? For the 87 Killers campaign, do you think having a strong central theme helped focus the players? Like that core idea gave them the framework to craft goals and desires and so on? Was it an obstacle for any player? Finally, with the 20 year history campaign with Saffron Tigress etc, do you think that your introduction of this secret heroine of an older era being discovered is what caused the shift in the campaign? What was your intention or expectation of introducing this element? Do you think it’s that surprising that the players would take this story idea and run with it? [/QUOTE]
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