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A Question Of Agency?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8157990"><p>We basically kept playing the same way. Brides and Grooms were handled in specific circumstances, so it varied. Generally these were also political alliances. One character married the daughter of another sect leader for example. And there was a courtship as I recall. Romance is a big part of the campaigns. It helps give characters roots to the setting. </p><p></p><p></p><p></p><p>I think it was an attractive focus for players. The moment I said wuxia meets Goodfellas, they were all on board. I don't what that says about focus generally (most of my campaigns start less focused and become more focused as they develop). I don't remember this one being an issue for any player. </p><p></p><p></p><p></p><p>It has been a while so I would honestly need to review the session recordings to really remember this one and answer it accurately. I think it was part of it, but I seem to remember it was much more than this one thing that prompted them to shift (the 20 year backstory was one of doom: Saffron Tigress gave up because they had handily lost, so I am pretty sure more than just an emotional reason was required by the players to pick up where she left off. As far as intentions go, I think my intention was to introduce drama, a big reveal, in line with something out of a wuxia story. I don't think it is surprising, and again I would have to check my recordings to really remember my reaction at the time. I should say too, this is about as far as I take introducing a story element, and this one in particular was pretty hefty for me (normally the drama I introduce is less cataclysmic). But like I said, part of what I was trying to overcome here, was a fear of drama that was causing my campaigns to miss something (I think the fear was understandable as I was trying to avoid the types of railroads and "GM as storyteller" that we've mentioned. But I also realized, once in a while, a bit of this can add flavor and fun.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8157990"] We basically kept playing the same way. Brides and Grooms were handled in specific circumstances, so it varied. Generally these were also political alliances. One character married the daughter of another sect leader for example. And there was a courtship as I recall. Romance is a big part of the campaigns. It helps give characters roots to the setting. I think it was an attractive focus for players. The moment I said wuxia meets Goodfellas, they were all on board. I don't what that says about focus generally (most of my campaigns start less focused and become more focused as they develop). I don't remember this one being an issue for any player. It has been a while so I would honestly need to review the session recordings to really remember this one and answer it accurately. I think it was part of it, but I seem to remember it was much more than this one thing that prompted them to shift (the 20 year backstory was one of doom: Saffron Tigress gave up because they had handily lost, so I am pretty sure more than just an emotional reason was required by the players to pick up where she left off. As far as intentions go, I think my intention was to introduce drama, a big reveal, in line with something out of a wuxia story. I don't think it is surprising, and again I would have to check my recordings to really remember my reaction at the time. I should say too, this is about as far as I take introducing a story element, and this one in particular was pretty hefty for me (normally the drama I introduce is less cataclysmic). But like I said, part of what I was trying to overcome here, was a fear of drama that was causing my campaigns to miss something (I think the fear was understandable as I was trying to avoid the types of railroads and "GM as storyteller" that we've mentioned. But I also realized, once in a while, a bit of this can add flavor and fun. [/QUOTE]
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