Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8158019" data-attributes="member: 42582"><p>I suggest that you reread the actual play examples from Prince Valiant and Burning Wheel, plus my post not far upthread.</p><p></p><p>Also, here are two salient moves from Dungeon World:</p><p></p><p style="margin-left: 20px"><u>Spout Lore</u></p> <p style="margin-left: 20px">When you <strong>consult your accumulated knowledge about something</strong>, roll+Int. ✴On a 10+, the GM will tell you something interesting and useful about the subject relevant to your situation. ✴On a 7–9, the GM will only tell you something interesting—it’s on you to make it useful. The GM might ask you “How do you know this?” Tell them the truth, now.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><u>Discern Realities</u></p> <p style="margin-left: 20px">When you <strong>closely study a situation or person</strong>, roll+Wis. ✴On a 10+, ask the GM 3 questions from the list below. ✴On a 7–9, ask 1.</p> <p style="margin-left: 20px">Either way, take +1 forward when acting on the answers.</p> <p style="margin-left: 20px">• What happened here recently?</p> <p style="margin-left: 20px">• What is about to happen?</p> <p style="margin-left: 20px">• What should I be on the lookout for?</p> <p style="margin-left: 20px">• What here is useful or valuable to me?</p> <p style="margin-left: 20px">• Who’s really in control here?</p> <p style="margin-left: 20px">• What here is not what it appears to be?</p><p></p><p>Notice how these action declarations, if successful, <em>oblige</em> the GM to establish some fiction that satisfies certain constraints. Eg on a 10+ result for Spouting Lore, the GM has to tell you something interesting and useful. Perhaps the GM tells you that in your study of architecture you learned that there is a secret way into this place.</p><p></p><p>When you ask one of the Discern Realities questions, the GM is <em>obliged</em> to provide an answer. Perhaps the useful thing, when you've come to a dead end, is the secret way through the wall.</p><p></p><p>The GM, in providing these answers, is <em>not</em> expected to be using map-and-key processes. S/he is expected to make stuff up having reference to his/her prep, which in DW doesn't take the form of map-and-key but rather mostly takes the form of establishing certain sources of adversity ("fronts"). S/he is also expected to make the stuff up having regard to the principle and agenda that govern the GM's role. These include <em>asking questions</em> and acting on the answers - so eg the GM is quite entitled to ask <em>What would be useful</em> and then base his/her narration on the answer provided by the player.</p><p></p><p>That's why, upthread, I have characterised the role of the GM in Dungeon World and Apocalypse World (which is broadly similar in this respect) as including <em>taking suggestions</em>.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8158019, member: 42582"] I suggest that you reread the actual play examples from Prince Valiant and Burning Wheel, plus my post not far upthread. Also, here are two salient moves from Dungeon World: [INDENT][u]Spout Lore[/u] When you [b]consult your accumulated knowledge about something[/b], roll+Int. ✴On a 10+, the GM will tell you something interesting and useful about the subject relevant to your situation. ✴On a 7–9, the GM will only tell you something interesting—it’s on you to make it useful. The GM might ask you “How do you know this?” Tell them the truth, now. [u]Discern Realities[/u] When you [b]closely study a situation or person[/b], roll+Wis. ✴On a 10+, ask the GM 3 questions from the list below. ✴On a 7–9, ask 1. Either way, take +1 forward when acting on the answers. • What happened here recently? • What is about to happen? • What should I be on the lookout for? • What here is useful or valuable to me? • Who’s really in control here? • What here is not what it appears to be?[/INDENT] Notice how these action declarations, if successful, [i]oblige[/i] the GM to establish some fiction that satisfies certain constraints. Eg on a 10+ result for Spouting Lore, the GM has to tell you something interesting and useful. Perhaps the GM tells you that in your study of architecture you learned that there is a secret way into this place. When you ask one of the Discern Realities questions, the GM is [i]obliged[/i] to provide an answer. Perhaps the useful thing, when you've come to a dead end, is the secret way through the wall. The GM, in providing these answers, is [i]not[/i] expected to be using map-and-key processes. S/he is expected to make stuff up having reference to his/her prep, which in DW doesn't take the form of map-and-key but rather mostly takes the form of establishing certain sources of adversity ("fronts"). S/he is also expected to make the stuff up having regard to the principle and agenda that govern the GM's role. These include [i]asking questions[/i] and acting on the answers - so eg the GM is quite entitled to ask [i]What would be useful[/i] and then base his/her narration on the answer provided by the player. That's why, upthread, I have characterised the role of the GM in Dungeon World and Apocalypse World (which is broadly similar in this respect) as including [i]taking suggestions[/i]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
Top