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*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="FrogReaver" data-source="post: 8158328" data-attributes="member: 6795602"><p>No problem.</p><p></p><p></p><p></p><p>That you either references or provided game examples that fit the description of what you were asking me to provide - albeit in a post to another person.</p><p></p><p></p><p>I was saying you were not doing that, but that others have tried a few times throughout this thread. </p><p></p><p>Of course experience can absolutely play a factor in one's understanding of a topic. Do you really think anyone doesn't believe this? It's just more experience about a topic doesn't mean ones analysis is correct. </p><p></p><p></p><p>The pure mechanics and the playloops of those games I completely defer to them on - that's what knowing more about the game really means. But the analysis of what those mechanics and playloops mean in relation to agency isn't something that experience with a game is going to aid one with (provided that those with knowledge of the game are forthcoming in the relevant details that would enable one to analyze the game). </p><p></p><p></p><p>I agree that's quite a bit different than authoring your own obstacle. It's still authoring and still related to what obstacles you will face, but it's more like authoring a constraint for obstacles than obstacles themselves.</p><p></p><p></p><p>There's a difference between overcoming an obstacle in character and <em>authoring the removal of the obstacle</em>.</p><p></p><p>You seem to be using those two terms synonymously and they mean something quite different. For example D&D has plenty of the first and nearly none of the later.</p><p></p><p></p><p>I'd say that's a good example of what I was referring to. The player invoked a meta mechanic in order to change or attempt to change the difficulty of the current fictional obstacle. </p><p></p><p>I'm not sure I would say what the player did there was authorship though - at least not directly. Invoking the meta mechanic led to a mini roleplay session where some actual character actions invoked more mechanics that resulted in the <em>DM authoring?</em> that the guards would help them.</p><p></p><p>Which does lead me to believe that I'm focused on authorship when it's not so much about who ultimately authors what is happening, but it's more about whether a metagame mechanic was invoked that ultimately led to that authoring of the fiction to make things better for the player.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8158328, member: 6795602"] No problem. That you either references or provided game examples that fit the description of what you were asking me to provide - albeit in a post to another person. I was saying you were not doing that, but that others have tried a few times throughout this thread. Of course experience can absolutely play a factor in one's understanding of a topic. Do you really think anyone doesn't believe this? It's just more experience about a topic doesn't mean ones analysis is correct. The pure mechanics and the playloops of those games I completely defer to them on - that's what knowing more about the game really means. But the analysis of what those mechanics and playloops mean in relation to agency isn't something that experience with a game is going to aid one with (provided that those with knowledge of the game are forthcoming in the relevant details that would enable one to analyze the game). I agree that's quite a bit different than authoring your own obstacle. It's still authoring and still related to what obstacles you will face, but it's more like authoring a constraint for obstacles than obstacles themselves. There's a difference between overcoming an obstacle in character and [I]authoring the removal of the obstacle[/I]. You seem to be using those two terms synonymously and they mean something quite different. For example D&D has plenty of the first and nearly none of the later. I'd say that's a good example of what I was referring to. The player invoked a meta mechanic in order to change or attempt to change the difficulty of the current fictional obstacle. I'm not sure I would say what the player did there was authorship though - at least not directly. Invoking the meta mechanic led to a mini roleplay session where some actual character actions invoked more mechanics that resulted in the [I]DM authoring?[/I] that the guards would help them. Which does lead me to believe that I'm focused on authorship when it's not so much about who ultimately authors what is happening, but it's more about whether a metagame mechanic was invoked that ultimately led to that authoring of the fiction to make things better for the player. [/QUOTE]
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