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A Question Of Agency?
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<blockquote data-quote="FrogReaver" data-source="post: 8158525" data-attributes="member: 6795602"><p>Note: I separated your quote over two posts as the first half was about something that's only tangential and probably isn't going to be very worthwhile to really dig into. This part though I think will be really beneficial.</p><p></p><p></p><p>I thought you did an excellent job explaining the flashback mechanic. </p><p></p><p></p><p>It depends on how you want to define authoring. It's certainly not how I'm meaning it right now. If one wants to call in fiction character actions an attempt to author I won't fault you for it. I think I've used authoring that way earlier in this conversation as well. </p><p></p><p>But when I'm contrasting the difference of in character action resolution and authoring, I'm certainly not talking about 2 equivalent things. If you want to say that the difference is types of authoring as opposed to authoring vs not, then I'm fine with that. As long as some distinction is given.</p><p></p><p></p><p></p><p>The Flashback itself. I should have probably been more specific on that.</p><p></p><p></p><p>The name Stress certainly has different connotations that would make it easy to assume things about it that weren't true. </p><p></p><p>I am curious on what it's supposed to represent in the fiction though? Is it some kind of magical energy? Something else? Possibly abstract like D&D hp and can be one of many things at any given time?</p><p></p><p></p><p></p><p>I'd describe the player's ability to shift the narrative in the game back to some past event so that some help may be had with the present obstacle as a very metagame thing to do. </p><p></p><p></p><p>There's a bit of a process going on there right?</p><p></p><p>1. Player describes the scene</p><p>2. Stakes are set</p><p>3. Success/Failure is determined via a die roll</p><p>4. On a success the GM establishes new fiction in accordance with the player's desires. On a crit the GM establishes something additionally good for the player.</p><p></p><p>The question about authorship is who came up with the fiction and who established the fiction. And actually, that may make the term author/ship a bit misleading - as normally an author comes up with and establishes the fiction all as part of the same process.</p><p></p><p></p><p>Both? I think both aspects are important to authorship. Who comes up with the fiction. Who establishes the fiction. In which case maybe it's better to say the player and DM co-author?</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8158525, member: 6795602"] Note: I separated your quote over two posts as the first half was about something that's only tangential and probably isn't going to be very worthwhile to really dig into. This part though I think will be really beneficial. I thought you did an excellent job explaining the flashback mechanic. It depends on how you want to define authoring. It's certainly not how I'm meaning it right now. If one wants to call in fiction character actions an attempt to author I won't fault you for it. I think I've used authoring that way earlier in this conversation as well. But when I'm contrasting the difference of in character action resolution and authoring, I'm certainly not talking about 2 equivalent things. If you want to say that the difference is types of authoring as opposed to authoring vs not, then I'm fine with that. As long as some distinction is given. The Flashback itself. I should have probably been more specific on that. The name Stress certainly has different connotations that would make it easy to assume things about it that weren't true. I am curious on what it's supposed to represent in the fiction though? Is it some kind of magical energy? Something else? Possibly abstract like D&D hp and can be one of many things at any given time? I'd describe the player's ability to shift the narrative in the game back to some past event so that some help may be had with the present obstacle as a very metagame thing to do. There's a bit of a process going on there right? 1. Player describes the scene 2. Stakes are set 3. Success/Failure is determined via a die roll 4. On a success the GM establishes new fiction in accordance with the player's desires. On a crit the GM establishes something additionally good for the player. The question about authorship is who came up with the fiction and who established the fiction. And actually, that may make the term author/ship a bit misleading - as normally an author comes up with and establishes the fiction all as part of the same process. Both? I think both aspects are important to authorship. Who comes up with the fiction. Who establishes the fiction. In which case maybe it's better to say the player and DM co-author? [/QUOTE]
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