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A Question Of Agency?
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<blockquote data-quote="hawkeyefan" data-source="post: 8158565" data-attributes="member: 6785785"><p>You should have seen the first draft. I jumped over steps that I take for granted due to familiarity.</p><p></p><p></p><p></p><p>Okay, but how are you meaning it? As [USER=6696971]@Manbearcat[/USER] has offered, with authoring being something done by fiat? </p><p></p><p></p><p></p><p></p><p></p><p>That's okay. I realize it's an odd game element, but it seems very much a part of the game. Meaning it happens and the players are aware of it, it's just a question of the chronology. What makes you say it's meta? </p><p></p><p>And to clarify, when I hear meta, I generally feel it's a reference to something outside the game, or at the very least, outside the fiction.</p><p></p><p></p><p></p><p>It's not magical energy and it's not HP, but its exact nature is a bit malleable. It's really some kind of mix of effort and will. You accumulate Stress by activatin abilities or by Pushing to increase your chances for success or severity of success. When you accumulate a certain amount, you are out of the action in some way (exhausted, frightened, unconscious, etc.). You also obtain a Trauma, a permanent tag that is a negative character trait (haunted, paranoid, reckless, cold, etc.). </p><p></p><p>If you accumulate Stress but don't take a Trauma, then it stays with you. You'll be less likely to be effective on your next Score. So you need to reduce your Stress by indulging your vice. Each PC in Blades has a vice. They indulge it, and then roll some dice and then reduce the amount of stress they have. If they reduce too much, meaning more than they've accumulated, then they over-indulge and there's a negative consequence. </p><p></p><p>It's a mechanic that's woven into many elements of the game, and is one that the PCs are likely very aware of, although they may not always refer to it by name.</p><p></p><p></p><p></p><p>Well, the player came up with the fiction. The GM just set the difficulty and determined the cost. No one did anything by fiat, so I don't think this use of Authoring matches Manbearcat's. </p><p></p><p>What's the difference between "who came up with the fiction" and "who established the fiction"? These seem identical to me. I don't think that your Number 4 is quite right; the player came up with the result of the "guards help the PCs". All I did as GM was to give it a couple of specific details for flavor, and then add the boon of the critical.</p><p></p><p></p><p></p><p>I think that this idea of cocreating the fiction together is something that Blades does very well. I think it's a big part of why it's been brought up as allowing so much agency. </p><p></p><p>Like that Flashback.....meta or not, I'm not worried about that label for now.....doesn't that rule give the players a lot of power over the fiction?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8158565, member: 6785785"] You should have seen the first draft. I jumped over steps that I take for granted due to familiarity. Okay, but how are you meaning it? As [USER=6696971]@Manbearcat[/USER] has offered, with authoring being something done by fiat? That's okay. I realize it's an odd game element, but it seems very much a part of the game. Meaning it happens and the players are aware of it, it's just a question of the chronology. What makes you say it's meta? And to clarify, when I hear meta, I generally feel it's a reference to something outside the game, or at the very least, outside the fiction. It's not magical energy and it's not HP, but its exact nature is a bit malleable. It's really some kind of mix of effort and will. You accumulate Stress by activatin abilities or by Pushing to increase your chances for success or severity of success. When you accumulate a certain amount, you are out of the action in some way (exhausted, frightened, unconscious, etc.). You also obtain a Trauma, a permanent tag that is a negative character trait (haunted, paranoid, reckless, cold, etc.). If you accumulate Stress but don't take a Trauma, then it stays with you. You'll be less likely to be effective on your next Score. So you need to reduce your Stress by indulging your vice. Each PC in Blades has a vice. They indulge it, and then roll some dice and then reduce the amount of stress they have. If they reduce too much, meaning more than they've accumulated, then they over-indulge and there's a negative consequence. It's a mechanic that's woven into many elements of the game, and is one that the PCs are likely very aware of, although they may not always refer to it by name. Well, the player came up with the fiction. The GM just set the difficulty and determined the cost. No one did anything by fiat, so I don't think this use of Authoring matches Manbearcat's. What's the difference between "who came up with the fiction" and "who established the fiction"? These seem identical to me. I don't think that your Number 4 is quite right; the player came up with the result of the "guards help the PCs". All I did as GM was to give it a couple of specific details for flavor, and then add the boon of the critical. I think that this idea of cocreating the fiction together is something that Blades does very well. I think it's a big part of why it's been brought up as allowing so much agency. Like that Flashback.....meta or not, I'm not worried about that label for now.....doesn't that rule give the players a lot of power over the fiction? [/QUOTE]
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