Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8158859" data-attributes="member: 42582"><p>Flashbacks, in the sense of whole scenes recounting how a certain plan was made or a certain contingency anticipated, are - I agree - a heist movie thing.</p><p></p><p>But here is a weaker/looser sense of "flashback", in the sense of an appeal to past character experiences to explain something that occurs in the "present" of gameplay:</p><p></p><p style="margin-left: 20px">Gygax's DMG, p 20 This ability assumes that the language is, in fact, one which the thief has encountered sometime in the past. Ancient and strange languages (those you, as DM, have previously designated as such) are always totally unreadable. (Gygax's DMG, p 20)</p><p></p><p>The move from this mechanic - where a failure seems potentially to imply something about what the PC <em>doesn't</em> or <em>can't </em>remember - to a Wises check in Burning Wheel - where a failure might have a similar implication, and where a <s>failure</s> success establishes something that the character does remember - is not a massive one.</p><p></p><p>There is the caveat about languages deemed by the GM as unreadable. It reminds me of the caveat on the Apocalypse World move <strong>open your brain</strong> (AW p 88):</p><p></p><p style="margin-left: 20px">When you <strong>open your brain to the world’s psychic maelstrom</strong>, roll+weird. On a hit, the MC will tell you something new and interesting about the current situation, and might ask you a question or two; answer them. On a 10+, the MC will give you good detail. On a 7–9, the MC will give you an impression. If you already know all there is to know, the MC will tell you that.</p><p></p><p>On p 204, Vincent Baker adds the following commentary/advice: 'The “you already know all there is to know” clause is there, but I’ve never used it and I hope you never do too.' In other words, there is an issue here of GMing ethos/agenda. Gygax's advice is oriented towards the possibility that the GM will have "secrets" from the players, or puzzles that the players can't gain answers to by deploying ordinary abilities (eg an ancient and strange language will need magic rather than just a thief or assassin to read it). Whereas Baker's advice is oriented towards "playing to find out" and the idea of the fiction "snowballing" as the players declare their PCs' actions.</p><p></p><p>I think it's fairly obvious that Gygax's ethos is oriented towards the GM maintaining a high degree of agency in respect of the shared fiction, whereas Baker's ethos is oriented towards letting the players take much of the lead in this respect.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8158859, member: 42582"] Flashbacks, in the sense of whole scenes recounting how a certain plan was made or a certain contingency anticipated, are - I agree - a heist movie thing. But here is a weaker/looser sense of "flashback", in the sense of an appeal to past character experiences to explain something that occurs in the "present" of gameplay: [INDENT]Gygax's DMG, p 20 This ability assumes that the language is, in fact, one which the thief has encountered sometime in the past. Ancient and strange languages (those you, as DM, have previously designated as such) are always totally unreadable. (Gygax's DMG, p 20)[/INDENT] The move from this mechanic - where a failure seems potentially to imply something about what the PC [I]doesn't[/I] or [I]can't [/I]remember - to a Wises check in Burning Wheel - where a failure might have a similar implication, and where a [S]failure[/S] success establishes something that the character does remember - is not a massive one. There is the caveat about languages deemed by the GM as unreadable. It reminds me of the caveat on the Apocalypse World move [B]open your brain[/B] (AW p 88): [INDENT]When you [B]open your brain to the world’s psychic maelstrom[/B], roll+weird. On a hit, the MC will tell you something new and interesting about the current situation, and might ask you a question or two; answer them. On a 10+, the MC will give you good detail. On a 7–9, the MC will give you an impression. If you already know all there is to know, the MC will tell you that.[/INDENT] On p 204, Vincent Baker adds the following commentary/advice: 'The “you already know all there is to know” clause is there, but I’ve never used it and I hope you never do too.' In other words, there is an issue here of GMing ethos/agenda. Gygax's advice is oriented towards the possibility that the GM will have "secrets" from the players, or puzzles that the players can't gain answers to by deploying ordinary abilities (eg an ancient and strange language will need magic rather than just a thief or assassin to read it). Whereas Baker's advice is oriented towards "playing to find out" and the idea of the fiction "snowballing" as the players declare their PCs' actions. I think it's fairly obvious that Gygax's ethos is oriented towards the GM maintaining a high degree of agency in respect of the shared fiction, whereas Baker's ethos is oriented towards letting the players take much of the lead in this respect. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
Top