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A Question Of Agency?
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<blockquote data-quote="Neonchameleon" data-source="post: 8158877" data-attributes="member: 87792"><p>I'm trying to avoid responding to this with a real world 2020 political example. So I'll respond with a real world 1860 example. One of the justifications behind slavery was freedom for people to do what they chose with their property. "Freedom" has never been an unquestioned good free from checks and balances.</p><p></p><p>An absolute player freedom scale is impossible. But you can say A > B if A can do everything that B can and then some other things.</p><p></p><p>Plenty of text has been spent showing how in some of these games the players have more freedom than in a D&D sandbox. However so far as I can tell there is not one single sentence showing that players are freer in a D&D sandbox than they are in a game of Apocalypse World. If you think you can do this I'd be delighted to see how. Because <em>literally nothing </em>has been brought forward as a possibility here that I have seen. (I'll admit I've probably missed about 50 pages in this thread and if it was in there I apologise).</p><p></p><p>And on the latest post I don't think that there's been a lot more jargon brought by one side than the other. On the contrary I'd say that my side has a clear and detailed understanding of your side's games (and, for that matter, play and run some of them) and the same is not remotely true of your side. It's not one side bringing more jargon, it's a huge knowledge gap.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8158877, member: 87792"] I'm trying to avoid responding to this with a real world 2020 political example. So I'll respond with a real world 1860 example. One of the justifications behind slavery was freedom for people to do what they chose with their property. "Freedom" has never been an unquestioned good free from checks and balances. An absolute player freedom scale is impossible. But you can say A > B if A can do everything that B can and then some other things. Plenty of text has been spent showing how in some of these games the players have more freedom than in a D&D sandbox. However so far as I can tell there is not one single sentence showing that players are freer in a D&D sandbox than they are in a game of Apocalypse World. If you think you can do this I'd be delighted to see how. Because [I]literally nothing [/I]has been brought forward as a possibility here that I have seen. (I'll admit I've probably missed about 50 pages in this thread and if it was in there I apologise). And on the latest post I don't think that there's been a lot more jargon brought by one side than the other. On the contrary I'd say that my side has a clear and detailed understanding of your side's games (and, for that matter, play and run some of them) and the same is not remotely true of your side. It's not one side bringing more jargon, it's a huge knowledge gap. [/QUOTE]
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