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<blockquote data-quote="Campbell" data-source="post: 8159196" data-attributes="member: 16586"><p>Among people who have not played Blades or Apocalypse World these player strategies for avoiding playing the game basically seem like a pretty big deal. A lot of that comes from being used to the way incentives and play loops reinforce a certain set of player behaviors in mainstream games. It seems obvious that would continue.</p><p></p><p>First just like GM behavior when a player is playing against the best practices its pretty damn obvious and easy to call out. More importantly the game just does not reward playing it safe in the same way. I have seen this play out multiple times in multiple games. The game will kick you in the teeth if you try to play it safe and avoid conflict. You will get no experience, not succeed, and generally have a poor time. To make your way up in the criminal underworld people have to know who you are and what you have done. You get experience for overcoming obstacles yes, but also for dealing with your vices, traumas and internal conflicts. Same goes for your crew for the most part.</p><p></p><p>The bigger piece here is that the game rewards you for boldness. Not for playing it safe. You have to put your safety on line, try to desperate things, and use your stress if you want to succeed. It's fundamentally a game about pushing your luck.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8159196, member: 16586"] Among people who have not played Blades or Apocalypse World these player strategies for avoiding playing the game basically seem like a pretty big deal. A lot of that comes from being used to the way incentives and play loops reinforce a certain set of player behaviors in mainstream games. It seems obvious that would continue. First just like GM behavior when a player is playing against the best practices its pretty damn obvious and easy to call out. More importantly the game just does not reward playing it safe in the same way. I have seen this play out multiple times in multiple games. The game will kick you in the teeth if you try to play it safe and avoid conflict. You will get no experience, not succeed, and generally have a poor time. To make your way up in the criminal underworld people have to know who you are and what you have done. You get experience for overcoming obstacles yes, but also for dealing with your vices, traumas and internal conflicts. Same goes for your crew for the most part. The bigger piece here is that the game rewards you for boldness. Not for playing it safe. You have to put your safety on line, try to desperate things, and use your stress if you want to succeed. It's fundamentally a game about pushing your luck. [/QUOTE]
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