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General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="innerdude" data-source="post: 8159292" data-attributes="member: 85870"><p>[USER=7016699]@prabe[/USER] --- I see where you're going with that.</p><p></p><p>I think to be considered what would nominally be viewed as a tabletop roleplaying game as we know it, there's always an element of human mediation.</p><p></p><p>A game of collaborative fiction with zero mediation either by rule or human intervention essentially moves into "Pass the Conch" territory.</p><p></p><p>And really, if you think about it, the creation and use of rules for a roleplaying game are ultimately a shorthand way of communicating a contractual agreement between players as to how certain declarations about the fiction <em>should be mediated. </em></p><p></p><p>For RPG play, the need for human mediation is omnipresent. The exercise of player agency requires it in all cases.</p><p></p><p>*Edit --- The more I think about it, the more I can see why systems like PbtA and Burning Wheel put into writing the ways in which the GM is constrained.</p></blockquote><p></p>
[QUOTE="innerdude, post: 8159292, member: 85870"] [USER=7016699]@prabe[/USER] --- I see where you're going with that. I think to be considered what would nominally be viewed as a tabletop roleplaying game as we know it, there's always an element of human mediation. A game of collaborative fiction with zero mediation either by rule or human intervention essentially moves into "Pass the Conch" territory. And really, if you think about it, the creation and use of rules for a roleplaying game are ultimately a shorthand way of communicating a contractual agreement between players as to how certain declarations about the fiction [I]should be mediated. [/I] For RPG play, the need for human mediation is omnipresent. The exercise of player agency requires it in all cases. *Edit --- The more I think about it, the more I can see why systems like PbtA and Burning Wheel put into writing the ways in which the GM is constrained. [/QUOTE]
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