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A Question Of Agency?
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<blockquote data-quote="Ovinomancer" data-source="post: 8159357" data-attributes="member: 16814"><p>They don't really work like this, though, because the framing of the example is incomplete to the point that you can't engage these mechanics at all. The example has presented a D&D style challenge -- that there's a river you have to cross and you, as a player, need to declare actions to explore the GM's thoughts about how you can pass the river. This is a GM framed challenge entirely independent of the player, and is, in fact, just a puzzle. If you divorce the framing so that you're posing a D&D style typical play problem, and then only looking at part of the AW solution space for a move, then there's absolutely going to be a disconnect and a strange appearance!</p><p></p><p>The real answer to the example [USER=6795602]@FrogReaver[/USER] has posed is, "What? What's the river doing there, how does it follow from the last resolution or pose a problem that addresses the characters' directly? What is at risk when the player declares the move? How does this address the character in any way?" You can't even get to looking at the solution space of a success meaning there's a nearby bridge without the rest of the game coming alongside. And that part of the game is utterly missing from the example, which, again, is posing a D&D normal obstacle, which is normally solved via D&D normal resolution processes (ultimately the GM decides).</p><p></p><p>Frankly, this goes straight to the problem of lack of experience. This wasn't posed as a question that [USER=6795602]@FrogReaver[/USER] was curious to have answered, but as a problem he's presented as an argument against. That it took, what, 10 posts about and around the topic to even get to the point he's posed an actual example of the problem he's been talking about just reinforces the issue that he has an unwillingness and lack of genuine curiosity to learn about these games. It's not really a lack of experience that's the issue, it's the willful avoidance and denial that such experience is helpful to understanding.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8159357, member: 16814"] They don't really work like this, though, because the framing of the example is incomplete to the point that you can't engage these mechanics at all. The example has presented a D&D style challenge -- that there's a river you have to cross and you, as a player, need to declare actions to explore the GM's thoughts about how you can pass the river. This is a GM framed challenge entirely independent of the player, and is, in fact, just a puzzle. If you divorce the framing so that you're posing a D&D style typical play problem, and then only looking at part of the AW solution space for a move, then there's absolutely going to be a disconnect and a strange appearance! The real answer to the example [USER=6795602]@FrogReaver[/USER] has posed is, "What? What's the river doing there, how does it follow from the last resolution or pose a problem that addresses the characters' directly? What is at risk when the player declares the move? How does this address the character in any way?" You can't even get to looking at the solution space of a success meaning there's a nearby bridge without the rest of the game coming alongside. And that part of the game is utterly missing from the example, which, again, is posing a D&D normal obstacle, which is normally solved via D&D normal resolution processes (ultimately the GM decides). Frankly, this goes straight to the problem of lack of experience. This wasn't posed as a question that [USER=6795602]@FrogReaver[/USER] was curious to have answered, but as a problem he's presented as an argument against. That it took, what, 10 posts about and around the topic to even get to the point he's posed an actual example of the problem he's been talking about just reinforces the issue that he has an unwillingness and lack of genuine curiosity to learn about these games. It's not really a lack of experience that's the issue, it's the willful avoidance and denial that such experience is helpful to understanding. [/QUOTE]
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