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General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="Manbearcat" data-source="post: 8159924" data-attributes="member: 6696971"><p>Going to answer both of these in one post.</p><p></p><p>Take <strong>Flashbacks </strong>in Blades or <strong>Immediate Interrupts</strong> in D&D 4e.</p><p></p><p>Flashbacks and Immediate Interrupts ("retcons" in this case) will (a) ALWAYS being agency expressed via the Situation vector, (b) SOMETIMES be expressed via the Setting vector, (c) but NEVER expressed via the Character vector because of the violation of the <em>now </em>proviso.</p><p></p><p>The player, through the character, is proposing an alteration to the Situation (we're not actually in dire straights because I've stashed some guns in the laundry chute or this spell doesn't hit us because I erected this arcane barrier just in time) and maybe the Setting (its a double-cross because I greased the palm of this NPC or the people in the marketplace are my agents so a riot will break out to get these agents of the Court Mage off our tail). But this is always expressed as an alteration to the present course of the gamestate/fiction via the deployment of these player-facing mechanics.</p><p></p><p>And again, I'm not going to (and its not appropriate to) smuggle in an "immersion rider" to this. Some folks find this jarring. Others (like myself) not only don't find it jarring, they find it immersion-enhancing. But its still always Situation and sometimes Setting as a vector for agency because its always a proposed amendment to the temporal continuity of play (the <em>now </em>proviso). I think that's important (and others clearly do), so I think something distinguishes these things are important (while not smuggling BUT IMMERSION into it).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8159924, member: 6696971"] Going to answer both of these in one post. Take [B]Flashbacks [/B]in Blades or [B]Immediate Interrupts[/B] in D&D 4e. Flashbacks and Immediate Interrupts ("retcons" in this case) will (a) ALWAYS being agency expressed via the Situation vector, (b) SOMETIMES be expressed via the Setting vector, (c) but NEVER expressed via the Character vector because of the violation of the [I]now [/I]proviso. The player, through the character, is proposing an alteration to the Situation (we're not actually in dire straights because I've stashed some guns in the laundry chute or this spell doesn't hit us because I erected this arcane barrier just in time) and maybe the Setting (its a double-cross because I greased the palm of this NPC or the people in the marketplace are my agents so a riot will break out to get these agents of the Court Mage off our tail). But this is always expressed as an alteration to the present course of the gamestate/fiction via the deployment of these player-facing mechanics. And again, I'm not going to (and its not appropriate to) smuggle in an "immersion rider" to this. Some folks find this jarring. Others (like myself) not only don't find it jarring, they find it immersion-enhancing. But its still always Situation and sometimes Setting as a vector for agency because its always a proposed amendment to the temporal continuity of play (the [I]now [/I]proviso). I think that's important (and others clearly do), so I think something distinguishes these things are important (while not smuggling BUT IMMERSION into it). [/QUOTE]
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