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General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="Manbearcat" data-source="post: 8159931" data-attributes="member: 6696971"><p>The reason I separate them is this:</p><p></p><p>A Step On Up game like Pawn Stance Moldvay Basic doesn't have any Protagonist Agency. There is no dramatic need to address so it can't be the play premise. The actual play premise is about Tactical and Strategic agency exclusively. So at every moment of play, the agency a player possesses within those decision-points, and the skill with which they execute them, are the exclusive locus of agency in the game. </p><p></p><p>My Life With Master is almost the exact inverse. Its basically full bore Protagonist Agency where the game is 100 % about the Player Characters' dramatic need but their exercising of Tactical and Strategic agency is profoundly muted (this is intentful design) by comparison to most games (certainly not close to as muted to the degree that a "descent Into madness" theatrics and pantomime railroad of a Cthulu is however...but the chips are deeply stacked against any one of the Master's Minions and against them collectively).</p><p></p><p>[USER=16814]@Ovinomancer[/USER] , thanks for posting. Don't have time to dig into your post, but I'll take a look at it tonight and respond.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8159931, member: 6696971"] The reason I separate them is this: A Step On Up game like Pawn Stance Moldvay Basic doesn't have any Protagonist Agency. There is no dramatic need to address so it can't be the play premise. The actual play premise is about Tactical and Strategic agency exclusively. So at every moment of play, the agency a player possesses within those decision-points, and the skill with which they execute them, are the exclusive locus of agency in the game. My Life With Master is almost the exact inverse. Its basically full bore Protagonist Agency where the game is 100 % about the Player Characters' dramatic need but their exercising of Tactical and Strategic agency is profoundly muted (this is intentful design) by comparison to most games (certainly not close to as muted to the degree that a "descent Into madness" theatrics and pantomime railroad of a Cthulu is however...but the chips are deeply stacked against any one of the Master's Minions and against them collectively). [USER=16814]@Ovinomancer[/USER] , thanks for posting. Don't have time to dig into your post, but I'll take a look at it tonight and respond. [/QUOTE]
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