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A Question Of Agency?
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<blockquote data-quote="prabe" data-source="post: 8159946" data-attributes="member: 7016699"><p>I can think of one or three that seem to fit the description, but I don't think they're what [USER=6795602]@FrogReaver[/USER] has in mind.</p><p></p><p>First is GM Fiat, in games that allow for it. It's not really an action resolution thing, but it's frequently technically allowed (did it myself this past Wed, when I described that an NPC had a leg brace and this wasn't a change, just something I hadn't figured out yet previous session). Second is that being Taken Out in Fate can involve <strong>looking like</strong> certain death, but it doesn't need to be, and it's always possible to narrate it as not having been so certain as it looked (roughly the way Doyle kept Holmes alive). Third is a character feature (stunt? forget what they're called) in Spirit of the Century that specifically allows you as a player to insert your character into a scene by "unmasking" an unnamed NPC in the scene (third mook from the left) as having been your character the whole time.</p></blockquote><p></p>
[QUOTE="prabe, post: 8159946, member: 7016699"] I can think of one or three that seem to fit the description, but I don't think they're what [USER=6795602]@FrogReaver[/USER] has in mind. First is GM Fiat, in games that allow for it. It's not really an action resolution thing, but it's frequently technically allowed (did it myself this past Wed, when I described that an NPC had a leg brace and this wasn't a change, just something I hadn't figured out yet previous session). Second is that being Taken Out in Fate can involve [B]looking like[/B] certain death, but it doesn't need to be, and it's always possible to narrate it as not having been so certain as it looked (roughly the way Doyle kept Holmes alive). Third is a character feature (stunt? forget what they're called) in Spirit of the Century that specifically allows you as a player to insert your character into a scene by "unmasking" an unnamed NPC in the scene (third mook from the left) as having been your character the whole time. [/QUOTE]
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