Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8160235" data-attributes="member: 42582"><p>(1) What do you mean by <em>unrelated</em>? Unrelated to what? I am going to repost <a href="http://mightyatom.blogspot.com/2011/05/apocalypse-world-guide-to-hard-moves.html" target="_blank">John Harper</a> here, on narrating hard moves in AW:</p><p></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>When you make a regular MC move</strong>, all three:</p> <p style="margin-left: 20px">1. It follows logically from the fiction.</p> <p style="margin-left: 20px">2. It gives the player an opportunity to react.</p> <p style="margin-left: 20px">3. It sets you up for a future harder move.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">This means, say what happens but stop before the effect, then ask "What do you do?"</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>- He swings the chainsaw right at your head. What do you do?</em></p> <p style="margin-left: 20px"><em> <ul> <li data-xf-list-type="ul">You sneak into the garage but there's Plover right there, about to notice you any second now. What do you do?</li> <li data-xf-list-type="ul">She stares at you coldly. 'Leave me alone,' she says. What do you do?</li> </ul></p> <p style="margin-left: 20px"></em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>When you make a hard MC move</strong>, both:</p> <p style="margin-left: 20px">1. It follows logically from the fiction.</p> <p style="margin-left: 20px">2. It's irrevocable.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">This means, say what happens, including the effect, then ask "What do you do?"</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>- The chainsaw bites into your face, spraying chunks of bloody flesh all over the room. 3-harm and make the harm move!</em></p> <p style="margin-left: 20px"><em> <ul> <li data-xf-list-type="ul">Plover sees you and starts yelling like mad. Intruder!</li> <li data-xf-list-type="ul">Don't come back here again.' She slams the door in your face and you hear the locks click home.</li> </ul></p> <p style="margin-left: 20px"></em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">See how that works? The regular move sets up the hard move. The hard move follows through on the threat established by the regular move.</p> <p style="margin-left: 20px"></p><p></p><p>(2) <em>Memories and other recollections</em> are not things outside a character. Yet you appear to object to systems that permit players - via whatever resolution process - to establish their PCs' memories and recollections.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8160235, member: 42582"] (1) What do you mean by [I]unrelated[/I]? Unrelated to what? I am going to repost [url=http://mightyatom.blogspot.com/2011/05/apocalypse-world-guide-to-hard-moves.html]John Harper[/url] here, on narrating hard moves in AW: [indent] [B]When you make a regular MC move[/B], all three: 1. It follows logically from the fiction. 2. It gives the player an opportunity to react. 3. It sets you up for a future harder move. This means, say what happens but stop before the effect, then ask "What do you do?" [I]- He swings the chainsaw right at your head. What do you do? [LIST] [*]You sneak into the garage but there's Plover right there, about to notice you any second now. What do you do? [*]She stares at you coldly. 'Leave me alone,' she says. What do you do? [/LIST] [/I] [B]When you make a hard MC move[/B], both: 1. It follows logically from the fiction. 2. It's irrevocable. This means, say what happens, including the effect, then ask "What do you do?" [I]- The chainsaw bites into your face, spraying chunks of bloody flesh all over the room. 3-harm and make the harm move! [LIST] [*]Plover sees you and starts yelling like mad. Intruder! [*]Don't come back here again.' She slams the door in your face and you hear the locks click home. [/LIST] [/I] See how that works? The regular move sets up the hard move. The hard move follows through on the threat established by the regular move. [/indent] (2) [I]Memories and other recollections[/I] are not things outside a character. Yet you appear to object to systems that permit players - via whatever resolution process - to establish their PCs' memories and recollections. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
Top