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<blockquote data-quote="hawkeyefan" data-source="post: 8160462" data-attributes="member: 6785785"><p>I think it would help a lot if people were able to make a distinction between the game as presented and the game as they play it. Assuming that your specific approach and house rules and social contract is somehow evident to all seems to be part of the challenge in discussion. Especially when we're talking about a game like D&D where, depending on edition, you can have wildly different interpretations of how the game is "supposed" to be played. </p><p></p><p>There is the game as written, and then the game as played. What's written is what is common to us all, and so that should be all that is assumed in discussion. Any social contract changes or actual rules changes or shifts in approach or process need to be explained. These are great.....I think actual examples of these and why people do them would really help the discussion....but they need to be explained. </p><p></p><p>In other words, I don't think that it helps to just say "Well that's not how it works at my table" without explaining how it works at your table. </p><p></p><p>I know that a big part of all this for me was when I really stepped back from 5E D&D and looked at it as written and as designed, rather than as my group and I played it. When I did that, I realized how many issues there were with the design which were kind of resolved through the way my group and I play. If we played it as written, my group would likely find the system to be very flawed in some areas (for us and what we want; this will vary by group, of course). </p><p></p><p>So, unless you want to share what game you're talking about and how your social contract or house rules have changed it for you, then I think we're gonna keep running into this problem.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8160462, member: 6785785"] I think it would help a lot if people were able to make a distinction between the game as presented and the game as they play it. Assuming that your specific approach and house rules and social contract is somehow evident to all seems to be part of the challenge in discussion. Especially when we're talking about a game like D&D where, depending on edition, you can have wildly different interpretations of how the game is "supposed" to be played. There is the game as written, and then the game as played. What's written is what is common to us all, and so that should be all that is assumed in discussion. Any social contract changes or actual rules changes or shifts in approach or process need to be explained. These are great.....I think actual examples of these and why people do them would really help the discussion....but they need to be explained. In other words, I don't think that it helps to just say "Well that's not how it works at my table" without explaining how it works at your table. I know that a big part of all this for me was when I really stepped back from 5E D&D and looked at it as written and as designed, rather than as my group and I played it. When I did that, I realized how many issues there were with the design which were kind of resolved through the way my group and I play. If we played it as written, my group would likely find the system to be very flawed in some areas (for us and what we want; this will vary by group, of course). So, unless you want to share what game you're talking about and how your social contract or house rules have changed it for you, then I think we're gonna keep running into this problem. [/QUOTE]
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