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<blockquote data-quote="Campbell" data-source="post: 8160780" data-attributes="member: 16586"><p>I think you can definitely move 5e more towards a group based adventure oriented sandbox. I have several games I would put above it on that list, but with a decent amount of effort it can work.</p><p></p><p>When it comes to more protagonist oriented play it has things actively going against it. First of all characters in most iterations of D&D feel like space aliens to me. They have barest of connections to their environment. Backgrounds are a plus here, but are firmly in the past. Characters are unmoored. Secondly characters are entirely too specialized in 5e. Outside the confines of a group characters are not very capable of making their way through their environments. </p><p></p><p>That's not really criticism from my perspective though. The game is damned good at what it does. So much that it's fairly resistant outside of that area of strength,</p><p></p><p>I actually have the opposite opinion of PF2. It's terrible at adventure paths. It's pretty strong at providing a skilled play environment and it's more broadly capable characters can excel in games that drift more towards active protagonism. It's not good for GM plots in my opinion even if it's what they have been trying to sell.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8160780, member: 16586"] I think you can definitely move 5e more towards a group based adventure oriented sandbox. I have several games I would put above it on that list, but with a decent amount of effort it can work. When it comes to more protagonist oriented play it has things actively going against it. First of all characters in most iterations of D&D feel like space aliens to me. They have barest of connections to their environment. Backgrounds are a plus here, but are firmly in the past. Characters are unmoored. Secondly characters are entirely too specialized in 5e. Outside the confines of a group characters are not very capable of making their way through their environments. That's not really criticism from my perspective though. The game is damned good at what it does. So much that it's fairly resistant outside of that area of strength, I actually have the opposite opinion of PF2. It's terrible at adventure paths. It's pretty strong at providing a skilled play environment and it's more broadly capable characters can excel in games that drift more towards active protagonism. It's not good for GM plots in my opinion even if it's what they have been trying to sell. [/QUOTE]
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