Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8160962" data-attributes="member: 42582"><p>Which edition are you talking about? AD&D (either edition) is definitely presented in a particular way (different for each edition; I've just quoted some of the key bits of the 1st ed presentation).</p><p></p><p>4e is presented a particular way: between about 2008 and about 2011 (? or thereabouts) there were endless threads in which those who didn't like that presentation complained about it.</p><p></p><p>I can't comment on 5e beyond the Basic PDF and SRD. My own view is that these are slightly incoherent in their presentation, because the basic play loop and also the section on ability/skill checks suggests one approach to deploying the action resolution mechanics, whereas there are other lengthy sections - the class descriptions, the spell descriptions, the combat rules, the exploration rules - which suggest a different approach.</p><p></p><p>EDIT: As I read on, I've seen [USER=16586]@Campbell[/USER] and [USER=6785785]@hawkeyefan[/USER] making posts that are relevant to this - strong GM control over plot and a focus on players as providing characterisation helps obviate the incoherencies I've pointed to, because when the game is played in that fashion then the resolution mechanics don't need to bear the sort of weight that would make these incoherencies really stand out.</p><p></p><p>Conversely, I can say that in running Classic Traveller without GM-driven plot some of the weaknesses in its resolution framework (as I've often posted, the onworld exploration rules being the most egregious) very clearly come to the fore.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8160962, member: 42582"] Which edition are you talking about? AD&D (either edition) is definitely presented in a particular way (different for each edition; I've just quoted some of the key bits of the 1st ed presentation). 4e is presented a particular way: between about 2008 and about 2011 (? or thereabouts) there were endless threads in which those who didn't like that presentation complained about it. I can't comment on 5e beyond the Basic PDF and SRD. My own view is that these are slightly incoherent in their presentation, because the basic play loop and also the section on ability/skill checks suggests one approach to deploying the action resolution mechanics, whereas there are other lengthy sections - the class descriptions, the spell descriptions, the combat rules, the exploration rules - which suggest a different approach. EDIT: As I read on, I've seen [USER=16586]@Campbell[/USER] and [USER=6785785]@hawkeyefan[/USER] making posts that are relevant to this - strong GM control over plot and a focus on players as providing characterisation helps obviate the incoherencies I've pointed to, because when the game is played in that fashion then the resolution mechanics don't need to bear the sort of weight that would make these incoherencies really stand out. Conversely, I can say that in running Classic Traveller without GM-driven plot some of the weaknesses in its resolution framework (as I've often posted, the onworld exploration rules being the most egregious) very clearly come to the fore. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
Top