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A Question Of Agency?
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<blockquote data-quote="Campbell" data-source="post: 8161053" data-attributes="member: 16586"><p>I think you are speaking to an aesthetic preference that dice rolls only resolve an uncertainty in how well a character performs an action. In games like Burning Wheel and Blades in the Dark the roll does not resolve how well you did. It tells us what happens.</p><p></p><p>You have an aesthetic preference for the GM at least feigning certainty about where the ally might be in this moment. They might not be certain of what is happening offscreen, but you do not want them to use the roll to decide that.</p><p></p><p>For what it is worth my preferred way to handle this in character focused games is for the GM to just be permissive instead. Unless there is a well established reason for a player not to be able to meet with an ally I think they should be able to. Just frame a scene around it. I believe in rewarding engagement with the setting. It's what I want to see.</p><p></p><p>I mean in sandbox games there might be other concerns (they might have other stuff they are doing), but I still believe in leaning into those ties.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8161053, member: 16586"] I think you are speaking to an aesthetic preference that dice rolls only resolve an uncertainty in how well a character performs an action. In games like Burning Wheel and Blades in the Dark the roll does not resolve how well you did. It tells us what happens. You have an aesthetic preference for the GM at least feigning certainty about where the ally might be in this moment. They might not be certain of what is happening offscreen, but you do not want them to use the roll to decide that. For what it is worth my preferred way to handle this in character focused games is for the GM to just be permissive instead. Unless there is a well established reason for a player not to be able to meet with an ally I think they should be able to. Just frame a scene around it. I believe in rewarding engagement with the setting. It's what I want to see. I mean in sandbox games there might be other concerns (they might have other stuff they are doing), but I still believe in leaning into those ties. [/QUOTE]
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