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<blockquote data-quote="aramis erak" data-source="post: 8161190" data-attributes="member: 6779310"><p>That the GM Never Touches the dice is irrelevant to the frequency of complications; it's really a strawman. Plus, player facing has been an option in 3.x and 4.x ... and Success with Cost is in 5th. </p><p></p><p>Also note: D&D 3.x has, in both DMG versions, provisions for player facing rolls. (3.5 DMG p. 25). It doesn't have complicated success as an option in rules, but a DM minded to do so can do so easily enough. </p><p>D&D 5E has Success with Cost as a variant in DMG 242. </p><p>D&D 4E has skill challenges set to player facing only for balance reasons (DMG 74)</p><p></p><p>There's nothing <em>inherently nor mathematically </em>different mechanically with player facing only vs mixed vs GM facing only rolls... It's a MacGuffin you've been slinging about blindly, looking for a problem to solve with it. The difference is in play flow, not in outcomes; just remember when to flip the sign.</p><p></p><p>Likewise success with cost - it was hinted at in the 3.x DMG. And it's implied in 4.0 as well.</p><p></p><p>You've conflated it with the GM not having turns - that is the distinction you're blindly trying to beat people with, but have failed to elucidate. And that is a big difference, but is utterly irrelevant to AW as written. (Watching the Burning Wheel crowd tear into the theory with someone asking for help with the conceptuals is priceless - and you've not grasped what is different well enough to make it clear to others. That difference is that NPCs in most AWE/PBTA don't get turns per se unless a player fails a roll, when the GM gets to throw a hard move. But the most common successes are, for starting characters, success with complication, and the GM is expected to use that as a soft move for the NPCs... </p><p></p><p>But in all these cases, it's still better to have more ideas than get used.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8161190, member: 6779310"] That the GM Never Touches the dice is irrelevant to the frequency of complications; it's really a strawman. Plus, player facing has been an option in 3.x and 4.x ... and Success with Cost is in 5th. Also note: D&D 3.x has, in both DMG versions, provisions for player facing rolls. (3.5 DMG p. 25). It doesn't have complicated success as an option in rules, but a DM minded to do so can do so easily enough. D&D 5E has Success with Cost as a variant in DMG 242. D&D 4E has skill challenges set to player facing only for balance reasons (DMG 74) There's nothing [I]inherently nor mathematically [/I]different mechanically with player facing only vs mixed vs GM facing only rolls... It's a MacGuffin you've been slinging about blindly, looking for a problem to solve with it. The difference is in play flow, not in outcomes; just remember when to flip the sign. Likewise success with cost - it was hinted at in the 3.x DMG. And it's implied in 4.0 as well. You've conflated it with the GM not having turns - that is the distinction you're blindly trying to beat people with, but have failed to elucidate. And that is a big difference, but is utterly irrelevant to AW as written. (Watching the Burning Wheel crowd tear into the theory with someone asking for help with the conceptuals is priceless - and you've not grasped what is different well enough to make it clear to others. That difference is that NPCs in most AWE/PBTA don't get turns per se unless a player fails a roll, when the GM gets to throw a hard move. But the most common successes are, for starting characters, success with complication, and the GM is expected to use that as a soft move for the NPCs... But in all these cases, it's still better to have more ideas than get used. [/QUOTE]
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