Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aramis erak" data-source="post: 8161201" data-attributes="member: 6779310"><p>'struth there...</p><p>I measure my own GMing in terms of how many informed choices am I giving my players, rather than directly measuring agency, because (in no small irony) when I open up the agency too far, the players can wind up at a total loss for where to go and how to kick things off. </p><p></p><p>That's where Mouse Guard and Burning Wheel are outstanding - the need to have BITS in BW, and BIGs Mouse Guard helps spur that. When you're forced to build BW style beliefs, you've prioritized elements you want framed.</p><p></p><p>My wife dislikes BW, but is happy with MG... She doesn't flourish in Marvel Heroic, either, but had few issues with Firefly. She has issues in T&T, where I use the implied and exampled but not in the blackletter rules stupid PC tricks, because she seldom has good ideas for them unless I use support mechanics.</p><p></p><p>To exemplify the support mechanics...</p><p>Taking 1 extra share of damage is a Level 2 SR on a suitable attribute by description of how; 2 extra shares is Level 4, 3 is level 6, and so on.</p><p>Doing directed damage (identical to missile damage in effect) to one target with spite (rather than spreading it out) SR 1 on Luck. Doing directed damage with melee weapon, SR (dice)... noting that in 5.x and later, weapons all do 2d6 or more...</p><p>Isolating yourself and a target from the larger melee: SR based upon ratio of Hostiles to Friendlies in the fight.</p><p>3:1 against is SR 6; 2:1 is SR 4, 1:1 is SR 2, 1:2 (ie, 2:1 your favor) is SR1, and better than that, SR 0. Usually I use speed as the basis for that save.</p><p></p><p>Now, some other players come up with all kinds of off the wall stuff....</p><p>EG: "I want to time my attack to coincide with Steph's <em>Take that you Fool!</em> so that they can't see it." </p><p>"How many dice you want to add to damage?" </p><p>"Double," said he.</p><p>"That's 5 extra... SR 4, Luck."</p><p></p><p>Many players who read T&T don't grasp that that kind of "wild idea and an off the cuff save to implement it" is actually core to Ken St. Andre's intent. In exactly the same way the super simple combat in 3:16 or Mouse Guard is.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8161201, member: 6779310"] 'struth there... I measure my own GMing in terms of how many informed choices am I giving my players, rather than directly measuring agency, because (in no small irony) when I open up the agency too far, the players can wind up at a total loss for where to go and how to kick things off. That's where Mouse Guard and Burning Wheel are outstanding - the need to have BITS in BW, and BIGs Mouse Guard helps spur that. When you're forced to build BW style beliefs, you've prioritized elements you want framed. My wife dislikes BW, but is happy with MG... She doesn't flourish in Marvel Heroic, either, but had few issues with Firefly. She has issues in T&T, where I use the implied and exampled but not in the blackletter rules stupid PC tricks, because she seldom has good ideas for them unless I use support mechanics. To exemplify the support mechanics... Taking 1 extra share of damage is a Level 2 SR on a suitable attribute by description of how; 2 extra shares is Level 4, 3 is level 6, and so on. Doing directed damage (identical to missile damage in effect) to one target with spite (rather than spreading it out) SR 1 on Luck. Doing directed damage with melee weapon, SR (dice)... noting that in 5.x and later, weapons all do 2d6 or more... Isolating yourself and a target from the larger melee: SR based upon ratio of Hostiles to Friendlies in the fight. 3:1 against is SR 6; 2:1 is SR 4, 1:1 is SR 2, 1:2 (ie, 2:1 your favor) is SR1, and better than that, SR 0. Usually I use speed as the basis for that save. Now, some other players come up with all kinds of off the wall stuff.... EG: "I want to time my attack to coincide with Steph's [I]Take that you Fool![/I] so that they can't see it." "How many dice you want to add to damage?" "Double," said he. "That's 5 extra... SR 4, Luck." Many players who read T&T don't grasp that that kind of "wild idea and an off the cuff save to implement it" is actually core to Ken St. Andre's intent. In exactly the same way the super simple combat in 3:16 or Mouse Guard is. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
Top