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A Question Of Agency?
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<blockquote data-quote="aramis erak" data-source="post: 8161212" data-attributes="member: 6779310"><p>Plus one can use wises to know of someone in the local organization. If the GM is on the generous side, that provides a bonus (1 or 2 dice) on a following circles check.</p><p></p><p>I can demonstrate the difference:</p><p>Character agency without situation agency is "The player controls what the character attempts, not what the character does." This is the fundamental but seldom spoken truth of many playstyles. In fact, unless the game has success with cost and no fundamental failure, that's the limit of direct player agency over the character.</p><p></p><p>Situation agency is often inobvious - If a player declares, "When I get to the temple, I meet with the abbot" and the GM lets them, that's situational agency.</p><p>Contrariwise, If the GM says, "Roll a Circles Check or he's not in" that's a limited situational agency. You're where you wanted to be, but not with whom.</p><p>If he says, "Roll a circles to track him down since he left before you got there" that's also limited in that you're not with him, but are where you narrated.</p><p>Both are gated with that circles check, too, requiring</p><p>If he instead says, "You get jumped by evil cultists on the way," that implies no situational agency.</p><p>If he says, "Make an Opposed Lustful vs Chaste, on lustful, you get distracted by the prostitutes for the evening" that's a gated situational agency built upon character creation and successful rolls.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8161212, member: 6779310"] Plus one can use wises to know of someone in the local organization. If the GM is on the generous side, that provides a bonus (1 or 2 dice) on a following circles check. I can demonstrate the difference: Character agency without situation agency is "The player controls what the character attempts, not what the character does." This is the fundamental but seldom spoken truth of many playstyles. In fact, unless the game has success with cost and no fundamental failure, that's the limit of direct player agency over the character. Situation agency is often inobvious - If a player declares, "When I get to the temple, I meet with the abbot" and the GM lets them, that's situational agency. Contrariwise, If the GM says, "Roll a Circles Check or he's not in" that's a limited situational agency. You're where you wanted to be, but not with whom. If he says, "Roll a circles to track him down since he left before you got there" that's also limited in that you're not with him, but are where you narrated. Both are gated with that circles check, too, requiring If he instead says, "You get jumped by evil cultists on the way," that implies no situational agency. If he says, "Make an Opposed Lustful vs Chaste, on lustful, you get distracted by the prostitutes for the evening" that's a gated situational agency built upon character creation and successful rolls. [/QUOTE]
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A Question Of Agency?
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