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A Question Of Agency?
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<blockquote data-quote="pemerton" data-source="post: 8162047" data-attributes="member: 42582"><p>Not very unclear, I don't think. I also think you're more-or-less restating [USER=6923088]@Aebir-Toril[/USER]'s point about the lack of causality/temporal integrity in fiction vis-a-vis the real world.</p><p></p><p>I was going to finish with that, but will add something.</p><p></p><p>Taken in itself, Aebir-Toril's point is pretty self-evident, even trite. The reason it is nevertheless worth stating is because, among RPGers, there is a tendency to treat the fiction as if <em>it itself </em>exercises causal power, or as if the narration of it is constrained by an inner causal or temporal logic (which would be a <em>much much </em>tighter constraint than internal consistency).</p><p></p><p>You can see that happening in this thread, eg when [USER=6795602]@FrogReaver[/USER] confuses <em>the player performing a check that establishes (inter alia) that a tower was built in the imagined past</em> with <em>the character performs an action of recollecting said tower and thereby causes (in the fiction) the tower to exist.</em> And for the avoidance of doubt, here is the post I have in mind:</p><p></p><p></p><p>FrogReaver's second case does not exist, and it can only be presented as if it did because of treating <em>an action in the real world whereby a player causing a fiction to be authored/established</em> and <em>an action performed by an imaginary character that produces an imagined causal change in the character's imagined world </em>as if they are the same, or at least in causal interaction with one another.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8162047, member: 42582"] Not very unclear, I don't think. I also think you're more-or-less restating [USER=6923088]@Aebir-Toril[/USER]'s point about the lack of causality/temporal integrity in fiction vis-a-vis the real world. I was going to finish with that, but will add something. Taken in itself, Aebir-Toril's point is pretty self-evident, even trite. The reason it is nevertheless worth stating is because, among RPGers, there is a tendency to treat the fiction as if [I]it itself [/I]exercises causal power, or as if the narration of it is constrained by an inner causal or temporal logic (which would be a [I]much much [/I]tighter constraint than internal consistency). You can see that happening in this thread, eg when [USER=6795602]@FrogReaver[/USER] confuses [I]the player performing a check that establishes (inter alia) that a tower was built in the imagined past[/I] with [I]the character performs an action of recollecting said tower and thereby causes (in the fiction) the tower to exist.[/I] And for the avoidance of doubt, here is the post I have in mind: FrogReaver's second case does not exist, and it can only be presented as if it did because of treating [I]an action in the real world whereby a player causing a fiction to be authored/established[/I] and [I]an action performed by an imaginary character that produces an imagined causal change in the character's imagined world [/I]as if they are the same, or at least in causal interaction with one another. [/QUOTE]
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