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A Question Of Agency?
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<blockquote data-quote="FrogReaver" data-source="post: 8162311" data-attributes="member: 6795602"><p>On shared fiction and establishing details I think the very word shared precludes anything that's not been shared with the players from being established in the shared fiction. But let's really take a look at what shared fiction is and how it comes into being.</p><p></p><p>1. I would say in a game each player has their own fiction that they are imagining. There's a process to establish what major and important details are the same amongst them. That's the shared fiction. The minor and trivial details work differently. I will discuss them later. I think the key take away is that the players each have their own individual fictions even when they are basing them on the shared details that we call the shared fiction.</p><p></p><p>2. The question then arises, what are the various processes to establish something in the shared fiction?</p><p>The one process I want to focus on is the one where the DM maintains a separate fictional space that's separate from the shared fiction and reveals details from that fictional space as the PC's encounter them. The PC's actions form a feedback loop into that separate fictional space that affect change there which then gets revealed to they players as the encounter those elements and so on.</p><p></p><p>In this particular area, the fiction does exist as fiction apart from the players. It preexists their shared fiction. So while it's not yet established as shared fiction, it's still the fiction that their shared fiction is based upon.</p><p></p><p>3. The question arises, since the above is just about the important details, what happens with all the minor/trivial details. There's various ways of handling them but I want to focus on one and the implications of it. In a game where the players don't have full knowledge of all the fiction that exists they cannot add a minor or trivial detail to the fiction on their own as they can't ever be certain that such a detail is actually trivial or minor.</p><p></p><p>Note: I think they may very well add trivial and minor details in their individual own fictions but pushing these details into the realm of the shared fiction can cause problems in a game using this style of shared fiction generation.</p><p></p><p>Also Note: this isn't the only process for generating shared fiction and so the conclusions for what works for this shared fiction generating method don't necessarily apply to others.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8162311, member: 6795602"] On shared fiction and establishing details I think the very word shared precludes anything that's not been shared with the players from being established in the shared fiction. But let's really take a look at what shared fiction is and how it comes into being. 1. I would say in a game each player has their own fiction that they are imagining. There's a process to establish what major and important details are the same amongst them. That's the shared fiction. The minor and trivial details work differently. I will discuss them later. I think the key take away is that the players each have their own individual fictions even when they are basing them on the shared details that we call the shared fiction. 2. The question then arises, what are the various processes to establish something in the shared fiction? The one process I want to focus on is the one where the DM maintains a separate fictional space that's separate from the shared fiction and reveals details from that fictional space as the PC's encounter them. The PC's actions form a feedback loop into that separate fictional space that affect change there which then gets revealed to they players as the encounter those elements and so on. In this particular area, the fiction does exist as fiction apart from the players. It preexists their shared fiction. So while it's not yet established as shared fiction, it's still the fiction that their shared fiction is based upon. 3. The question arises, since the above is just about the important details, what happens with all the minor/trivial details. There's various ways of handling them but I want to focus on one and the implications of it. In a game where the players don't have full knowledge of all the fiction that exists they cannot add a minor or trivial detail to the fiction on their own as they can't ever be certain that such a detail is actually trivial or minor. Note: I think they may very well add trivial and minor details in their individual own fictions but pushing these details into the realm of the shared fiction can cause problems in a game using this style of shared fiction generation. Also Note: this isn't the only process for generating shared fiction and so the conclusions for what works for this shared fiction generating method don't necessarily apply to others. [/QUOTE]
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