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<blockquote data-quote="hawkeyefan" data-source="post: 8162320" data-attributes="member: 6785785"><p>I’d rather not argue the terms used. If the game doesn’t produce a shared fiction for you, then I’m confused, but go ahead and pick a term that works for you. </p><p></p><p>And if your game doesn’t involve the GM saying things like “You find yourselves in a tavern....” or “The rain has left the road to Shang Lo a muddy mess, and by the time you arrive, you’re soaked and tired and filthy....” then again, I’d be confused. This is all I mean by “scene”. Again, insert your own term and then let’s talk. </p><p></p><p></p><p></p><p>But that’s exactly what happened in play. The painting didn’t exist until the GM described it. Then it didn’t become important until the player decided to examine it further. </p><p></p><p>And it’s not solely that the GM is ad libbing. It’s also that the player is initiating something. </p><p></p><p>In other words, the fiction is not solely what is established by the GM and discovered by the players. </p><p></p><p></p><p></p><p>These are fine as principles to guide your play. But they don’t apply to all styles. In your attempt to make sure that your approach is included, you’re trying to discard descriptions that fit all play in favor of one that fits only your own. </p><p></p><p>There is no game fiction prior to being introduced to the game. Prior to that, it exists only as a possibility. </p><p></p><p></p><p></p><p>What if you change your mind on Wednesday and you decide that It’s not Rupert who lives there but Mortimer the Troll? Then you proceed to play on Thursday where this gets established through play. </p><p></p><p>Is there some kind of paradox? Who lives at 23 Chestnut? What is true in the shared fiction or fictional world?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8162320, member: 6785785"] I’d rather not argue the terms used. If the game doesn’t produce a shared fiction for you, then I’m confused, but go ahead and pick a term that works for you. And if your game doesn’t involve the GM saying things like “You find yourselves in a tavern....” or “The rain has left the road to Shang Lo a muddy mess, and by the time you arrive, you’re soaked and tired and filthy....” then again, I’d be confused. This is all I mean by “scene”. Again, insert your own term and then let’s talk. But that’s exactly what happened in play. The painting didn’t exist until the GM described it. Then it didn’t become important until the player decided to examine it further. And it’s not solely that the GM is ad libbing. It’s also that the player is initiating something. In other words, the fiction is not solely what is established by the GM and discovered by the players. These are fine as principles to guide your play. But they don’t apply to all styles. In your attempt to make sure that your approach is included, you’re trying to discard descriptions that fit all play in favor of one that fits only your own. There is no game fiction prior to being introduced to the game. Prior to that, it exists only as a possibility. What if you change your mind on Wednesday and you decide that It’s not Rupert who lives there but Mortimer the Troll? Then you proceed to play on Thursday where this gets established through play. Is there some kind of paradox? Who lives at 23 Chestnut? What is true in the shared fiction or fictional world? [/QUOTE]
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