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A Question Of Agency?
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<blockquote data-quote="innerdude" data-source="post: 8162385" data-attributes="member: 85870"><p>This here, this thing---this is the point that everyone in favor of player-centered agency is trying to explicate, which is that this basic notion is false. The game reality DOES NOT EXIST outside the gameworld at all. There is no "absolute reality" to the game world. It only exists as a shared mind-space.</p><p></p><p>The notional existence of that mind-space is wholly fluid. The only contention/contingencies in play is at what moment, under what circumstances, does one or more participants get to shape the reality of the imagined world. </p><p></p><p></p><p></p><p></p><p>Clearly the thought of allowing things to be "fuzzy", up and until the moment something is introduced into the fiction, feels "wrong" to you. That somehow it will break/destroy the ability to continue enjoying principled play.</p><p></p><p>If it is of paramount importance to your gameplay that the illusory fictional reality remain the sole property of the GM-as-player, that's fine. Just understand that's highly unlikely, barring exceptional circumstance and radically superior GM skill, to lead to a playstyle where the players through their characters are going to be able to exercise broad protagonist-level agency.</p><p></p><p>I think too that you seem to conflate a "living sandbox" as being equivalent to protagonist-centered, high-agency game. I think you're misconstruing this, though I don't think you're doing it maliciously or acting out of bad faith. </p><p></p><p>The reason things are intentionally left "fuzzy" in the gameworld in high-agency play is that <em>it's the only technique under which high-agency play can exist in the first place</em>.</p></blockquote><p></p>
[QUOTE="innerdude, post: 8162385, member: 85870"] This here, this thing---this is the point that everyone in favor of player-centered agency is trying to explicate, which is that this basic notion is false. The game reality DOES NOT EXIST outside the gameworld at all. There is no "absolute reality" to the game world. It only exists as a shared mind-space. The notional existence of that mind-space is wholly fluid. The only contention/contingencies in play is at what moment, under what circumstances, does one or more participants get to shape the reality of the imagined world. Clearly the thought of allowing things to be "fuzzy", up and until the moment something is introduced into the fiction, feels "wrong" to you. That somehow it will break/destroy the ability to continue enjoying principled play. If it is of paramount importance to your gameplay that the illusory fictional reality remain the sole property of the GM-as-player, that's fine. Just understand that's highly unlikely, barring exceptional circumstance and radically superior GM skill, to lead to a playstyle where the players through their characters are going to be able to exercise broad protagonist-level agency. I think too that you seem to conflate a "living sandbox" as being equivalent to protagonist-centered, high-agency game. I think you're misconstruing this, though I don't think you're doing it maliciously or acting out of bad faith. The reason things are intentionally left "fuzzy" in the gameworld in high-agency play is that [I]it's the only technique under which high-agency play can exist in the first place[/I]. [/QUOTE]
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