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A Question Of Agency?
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<blockquote data-quote="Fenris-77" data-source="post: 8162632" data-attributes="member: 6993955"><p>And the second bit there is really not congruent with my experiences. You know what that tells us? That our personal preferences and experience only get us so far when it comes to discussing the nuts and bolts of RPGs. </p><p></p><p>As for the first part, I think your position actually backstops the post you are replying to rather than somehow disproving it. There is no<em> established</em> fiction other than what happens at the table. Lots of potential fictions, lots of ideas and notions and thoughts, but nothing 'real' in terms of the game. This tends to be very true of published settings where a group of players have variable exposure to and facility with the setting books, as you say. When you take into account that the most capable 'lorekeepers' might not be the GM at that table you can easily see how the setting might be rattling around in one or more heads at the table but never even get close to becoming 'established' fiction at the table. Just to be clear, when I say 'established' I mean fictional details that are acted upon by and matter to the decision-making process of the players (which in my definition includes the GM).</p><p></p><p>I am not suggesting that additional detail isn't useful to the individual that possesses it, even if it isn't used, but that's very different from what I'm talking about, and to me is more in line with having seen a movie that helps that individual picture something described at the table.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8162632, member: 6993955"] And the second bit there is really not congruent with my experiences. You know what that tells us? That our personal preferences and experience only get us so far when it comes to discussing the nuts and bolts of RPGs. As for the first part, I think your position actually backstops the post you are replying to rather than somehow disproving it. There is no[I] established[/I] fiction other than what happens at the table. Lots of potential fictions, lots of ideas and notions and thoughts, but nothing 'real' in terms of the game. This tends to be very true of published settings where a group of players have variable exposure to and facility with the setting books, as you say. When you take into account that the most capable 'lorekeepers' might not be the GM at that table you can easily see how the setting might be rattling around in one or more heads at the table but never even get close to becoming 'established' fiction at the table. Just to be clear, when I say 'established' I mean fictional details that are acted upon by and matter to the decision-making process of the players (which in my definition includes the GM). I am not suggesting that additional detail isn't useful to the individual that possesses it, even if it isn't used, but that's very different from what I'm talking about, and to me is more in line with having seen a movie that helps that individual picture something described at the table. [/QUOTE]
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