Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8162696" data-attributes="member: 42582"><p>I agree. Are [USER=16586]@Campbell[/USER] and I on the same side? Campbell doesn't care too much for scene-based RPGs, but I run a number of them (BW, Prince Valiant, Cortex+ Heroic/MHRP) and like them a lot. Campbell does sandboxing and players 5e D&D - neither is true of me. (I've GMed "sandbox" Rolemaster 25 to 30 years ago, but not with any great felicity.)</p><p></p><p>Which side is [USER=7016699]@prabe[/USER] on? Prabe and I approach RPGing pretty differently but I don't feel our exchanges in this thread are very confrontational or sit on different "sides".</p><p></p><p>The notion of "sides" is trying to establish or impute conflict where there is none.</p><p></p><p></p><p></p><p>I had two responses to this exchange.</p><p></p><p>(1) [USER=85555]@Bedrockgames[/USER] and [USER=6795602]@FrogReaver[/USER] both complain about others' terminology, their use of "agency", etc - yet here tries to own the notion of <em>reality</em>. Using it to mean <em>authored in advance by the GM</em>. Which implies that any "no myth" game per se lacks <em>reality</em> in its setting.</p><p></p><p>What is that meant to mean, given that we're all talking about imaginary things? Is it meant to tell us something about Bedrockgames's preferences and feelings? I think we're already well aware of those, from this and other threads. Is it meant to tell us how he <em>thinks</em> he would feel playing Burning Wheel? Is it meant to be a criticism of players of "no myth" games? My reading is some mixture of all three.</p><p></p><p>(2) Why does it matter whether the PCs go north or south? [USER=16586]@Campbell[/USER] not far upthread posted "Many GMs make the decision to focus on physical space and moving through it while not focusing much on characters as like people. I take the opposite approach."</p><p></p><p>In my Classic Traveller game, when the PCs travel on-world, I almost never care whether they're going north or south (contrast: whether they're going towards or away from a world's equator).</p><p></p><p>In our Prince Valiant game, we track the location of the PCs on maps of Britain and greater Europe, but I don't think it's ever mattered which compass direction they headed independently of some description like <em>We go back to the beach</em> or <em>We set sail for Cyprus</em>.</p><p></p><p><a href="https://www.enworld.org/threads/prince-valiant-actual-play-our-most-recent-sessions.668770/" target="_blank">In a Prince Valiant session a little over a year ago</a>, the PCs encountered the Bone Laird - the undead remains of an ancient Celtic ruler of a part of what today we would call Romania - while travelling from the Dalmation coast to Constantinople. I did not have the location of the Bone Laird marked on any map. The players had declared that they were undertaking the trip. I narrated them passing through a forest - hardly unexpected in that time (c 8th century CE) and place - and being confronted by the Bone Laird.</p><p></p><p>This was a straightforward exercise of GM authority over situation and scene-framing.</p><p></p><p>It is not <em>remotely</em> part of the point of RPGing in the world of Prince Valiant to see if - through cleverness or luck - your PCs can avoid encountering the Bone Laird. So whether the Bone Laird is in the north or the south of the forest is completely immaterial.</p><p></p><p>If you want to see how the players exercised their agency in that episode, you can read the link above.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8162696, member: 42582"] I agree. Are [USER=16586]@Campbell[/USER] and I on the same side? Campbell doesn't care too much for scene-based RPGs, but I run a number of them (BW, Prince Valiant, Cortex+ Heroic/MHRP) and like them a lot. Campbell does sandboxing and players 5e D&D - neither is true of me. (I've GMed "sandbox" Rolemaster 25 to 30 years ago, but not with any great felicity.) Which side is [USER=7016699]@prabe[/USER] on? Prabe and I approach RPGing pretty differently but I don't feel our exchanges in this thread are very confrontational or sit on different "sides". The notion of "sides" is trying to establish or impute conflict where there is none. I had two responses to this exchange. (1) [USER=85555]@Bedrockgames[/USER] and [USER=6795602]@FrogReaver[/USER] both complain about others' terminology, their use of "agency", etc - yet here tries to own the notion of [I]reality[/I]. Using it to mean [I]authored in advance by the GM[/I]. Which implies that any "no myth" game per se lacks [I]reality[/I] in its setting. What is that meant to mean, given that we're all talking about imaginary things? Is it meant to tell us something about Bedrockgames's preferences and feelings? I think we're already well aware of those, from this and other threads. Is it meant to tell us how he [I]thinks[/I] he would feel playing Burning Wheel? Is it meant to be a criticism of players of "no myth" games? My reading is some mixture of all three. (2) Why does it matter whether the PCs go north or south? [USER=16586]@Campbell[/USER] not far upthread posted "Many GMs make the decision to focus on physical space and moving through it while not focusing much on characters as like people. I take the opposite approach." In my Classic Traveller game, when the PCs travel on-world, I almost never care whether they're going north or south (contrast: whether they're going towards or away from a world's equator). In our Prince Valiant game, we track the location of the PCs on maps of Britain and greater Europe, but I don't think it's ever mattered which compass direction they headed independently of some description like [I]We go back to the beach[/I] or [I]We set sail for Cyprus[/I]. [url=https://www.enworld.org/threads/prince-valiant-actual-play-our-most-recent-sessions.668770/]In a Prince Valiant session a little over a year ago[/url], the PCs encountered the Bone Laird - the undead remains of an ancient Celtic ruler of a part of what today we would call Romania - while travelling from the Dalmation coast to Constantinople. I did not have the location of the Bone Laird marked on any map. The players had declared that they were undertaking the trip. I narrated them passing through a forest - hardly unexpected in that time (c 8th century CE) and place - and being confronted by the Bone Laird. This was a straightforward exercise of GM authority over situation and scene-framing. It is not [I]remotely[/I] part of the point of RPGing in the world of Prince Valiant to see if - through cleverness or luck - your PCs can avoid encountering the Bone Laird. So whether the Bone Laird is in the north or the south of the forest is completely immaterial. If you want to see how the players exercised their agency in that episode, you can read the link above. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
Top