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*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="Aldarc" data-source="post: 8162897" data-attributes="member: 5142"><p>Neither do flat-earthers. Sorry if that makes you feel slighted, but it's true. People rarely, <em>if ever</em>, believe that they hold incoherent positions. It's psychologically perturbing and discomforting to do so. Everyone has "incoherent" positions that frequently masquerade themselves publicly as coherent ones. Simply declaring that your position is coherent doesn't mean that the position passes the test of coherency. Plus, it hardly seems like it would be in a position to be so easily misunderstood by critics when you also position your preferences and views with loaded terms like "traditional" and "majority," as most are people here are incredibly well-versed with traditional styles of play that form the bulk of games out there. However, just because a playstyle is "traditional" does not mean that it is "coherent."</p><p></p><p></p><p>Here's the thing: what does [USER=6795602]@FrogReaver[/USER], [USER=7025508]@Crimson Longinus[/USER], or even [USER=85555]@Bedrockgames[/USER] stand to possibly "lose" when it comes to their own games from agreeing that either you, [USER=42582]@pemerton[/USER], [USER=6785785]@hawkeyefan[/USER], [USER=6993955]@Fenris-77[/USER], [USER=6787503]@Hriston[/USER], or whoever else may be right when it comes to the player agency? How would their own, respective games be impacted (or threatened) in anyway if they agreed that their preferred games may have less player agency than other games on the market? There couldn't possibly be such opposition to this all if there were no stakes to this debate, right?</p><p></p><p>It's not as if the rest of us have stopped playing D&D, Pathfinder, CoC, OSR, or other more mainstream games with enjoyment as a result of our respective viewpoints. I personally find it baffling but I love playing different games. Because much like card or board games, I hold the uncontroversial opinion that different TTRPGs do different things well. And when it comes to TTRPGs, you learn a lot about your own preferences, play styles, or even how to improve your "art" as a player or GM through playing other games or even exploring other modes of play with the same game.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8162897, member: 5142"] Neither do flat-earthers. Sorry if that makes you feel slighted, but it's true. People rarely, [I]if ever[/I], believe that they hold incoherent positions. It's psychologically perturbing and discomforting to do so. Everyone has "incoherent" positions that frequently masquerade themselves publicly as coherent ones. Simply declaring that your position is coherent doesn't mean that the position passes the test of coherency. Plus, it hardly seems like it would be in a position to be so easily misunderstood by critics when you also position your preferences and views with loaded terms like "traditional" and "majority," as most are people here are incredibly well-versed with traditional styles of play that form the bulk of games out there. However, just because a playstyle is "traditional" does not mean that it is "coherent." Here's the thing: what does [USER=6795602]@FrogReaver[/USER], [USER=7025508]@Crimson Longinus[/USER], or even [USER=85555]@Bedrockgames[/USER] stand to possibly "lose" when it comes to their own games from agreeing that either you, [USER=42582]@pemerton[/USER], [USER=6785785]@hawkeyefan[/USER], [USER=6993955]@Fenris-77[/USER], [USER=6787503]@Hriston[/USER], or whoever else may be right when it comes to the player agency? How would their own, respective games be impacted (or threatened) in anyway if they agreed that their preferred games may have less player agency than other games on the market? There couldn't possibly be such opposition to this all if there were no stakes to this debate, right? It's not as if the rest of us have stopped playing D&D, Pathfinder, CoC, OSR, or other more mainstream games with enjoyment as a result of our respective viewpoints. I personally find it baffling but I love playing different games. Because much like card or board games, I hold the uncontroversial opinion that different TTRPGs do different things well. And when it comes to TTRPGs, you learn a lot about your own preferences, play styles, or even how to improve your "art" as a player or GM through playing other games or even exploring other modes of play with the same game. [/QUOTE]
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