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A Question Of Agency?
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<blockquote data-quote="Lanefan" data-source="post: 8162902" data-attributes="member: 29398"><p>Of course it does; it was supposed to be a joke... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Once something becomes known by any player it's pretty much locked in. Example: I'm committed to the geography in the parts of my world that I've mapped, even though I've come to be mildly annoyed by some of it, because those maps are now player-facing.</p><p></p><p>And yes, there's lots of blank-looking space on the maps. Some of it I have ideas for (and-or it's already filled in with things the players/PCs have yet to encounter), and some of it is truly 'blank' and open for future use or development.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8162902, member: 29398"] Of course it does; it was supposed to be a joke... :) Once something becomes known by any player it's pretty much locked in. Example: I'm committed to the geography in the parts of my world that I've mapped, even though I've come to be mildly annoyed by some of it, because those maps are now player-facing. And yes, there's lots of blank-looking space on the maps. Some of it I have ideas for (and-or it's already filled in with things the players/PCs have yet to encounter), and some of it is truly 'blank' and open for future use or development. [/QUOTE]
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