Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aramis erak" data-source="post: 8162995" data-attributes="member: 6779310"><p><strong><em><u>¡¡¡Fiction state does NOT begin with play!!!</u></em></strong></p><p>As a GM, my fiction state begins when I find out what the group intends as to setting options, sometimes before. The game itself has a chunk of fiction as well, and that is also part of my pre-game fiction state.</p><p>Hopefully, that of the players overlaps mine enough that things don't go horribly wrong. I've never had a game where there wasn't at least one case per 8 hours of play of a miscommunication. Fundamentally, that's because <strong><em>each person has their own fiction state; there is no "shared" one, only the ideal of sufficient overlap between the 2-14 players and I.</em></strong></p><p></p><p>Likewise, <strong>as a player, my fiction state begins with character generation, not with play.</strong> The same seems to be true for my wife, my kids, the 20-somethings in my Alaska group, and the teens in my corvallis group. Each of us has some view of the character <em><u>before interactions with the GM and game state.</u></em>. And, if the game is one they know, or uses a setting they know, there's also the carried forward knowledge of the setting that may or may not exist in my view of the setting. Fundamentally, these views always gets changed in play. But not always for the worse. It's even more true when characters are point-built - without the concept, build is much less effective. And for games with pure random, play is to find out who this stack of numbers describes... but the fictive state begins before session unless session follows CGen immediately.</p><p></p><p>Even when playing to find out who those random numbers are, there are presuppositions that are part of the fiction state motivating that player to make the in-character and character as pawn choices for that character.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8162995, member: 6779310"] [B][I][U]¡¡¡Fiction state does NOT begin with play!!![/U][/I][/B][U][/U] As a GM, my fiction state begins when I find out what the group intends as to setting options, sometimes before. The game itself has a chunk of fiction as well, and that is also part of my pre-game fiction state. Hopefully, that of the players overlaps mine enough that things don't go horribly wrong. I've never had a game where there wasn't at least one case per 8 hours of play of a miscommunication. Fundamentally, that's because [B][I]each person has their own fiction state; there is no "shared" one, only the ideal of sufficient overlap between the 2-14 players and I.[/I][/B] Likewise, [B]as a player, my fiction state begins with character generation, not with play.[/B] The same seems to be true for my wife, my kids, the 20-somethings in my Alaska group, and the teens in my corvallis group. Each of us has some view of the character [I][U]before interactions with the GM and game state.[/U][/I]. And, if the game is one they know, or uses a setting they know, there's also the carried forward knowledge of the setting that may or may not exist in my view of the setting. Fundamentally, these views always gets changed in play. But not always for the worse. It's even more true when characters are point-built - without the concept, build is much less effective. And for games with pure random, play is to find out who this stack of numbers describes... but the fictive state begins before session unless session follows CGen immediately. Even when playing to find out who those random numbers are, there are presuppositions that are part of the fiction state motivating that player to make the in-character and character as pawn choices for that character. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
Top