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A Question Of Agency?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8163242"><p>And to me, especially in the kind of game I am talking about, that would be bad GMing. The whole point is to not focus on the outcome you want as the GM (in fact the more you can move away from 'wanting' outcomes, as a GM, the better in my opinion), but rather react to what the PC says. I have had a ton of situations where the players said something and a situation that looked like it would come to some big confrontation between the party and an NPC, turned into something very different. Usually when I run an NPC, I just have this gut sense of what they are reasonable about and what they are unreasonable about, and I think that is typically fairly easy for players to start to figure out through interacting with them or knowing the situation before hand.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8163242"] And to me, especially in the kind of game I am talking about, that would be bad GMing. The whole point is to not focus on the outcome you want as the GM (in fact the more you can move away from 'wanting' outcomes, as a GM, the better in my opinion), but rather react to what the PC says. I have had a ton of situations where the players said something and a situation that looked like it would come to some big confrontation between the party and an NPC, turned into something very different. Usually when I run an NPC, I just have this gut sense of what they are reasonable about and what they are unreasonable about, and I think that is typically fairly easy for players to start to figure out through interacting with them or knowing the situation before hand. [/QUOTE]
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