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<blockquote data-quote="AbdulAlhazred" data-source="post: 8163558" data-attributes="member: 82106"><p>Eh, they show up in System A on their way to you in System B. Someone will see them drop out of hyperspace and start refueling. If that someone is sitting at jump radius in a scout (or one of the 100 ton Jump 6 courier ships), you could get news a good bit before they showed up. Worst case they'll have to drop down from 100 diameters (about 15 million km for Jupiter), scoop and process fuel (I forget the exact times required for all this, but it is certainly time-consuming) and then torch back out to jump distance again. I'd think you would get a solid day's warning, although there may be enemy scouts which show up sooner. </p><p></p><p>Also, I would think that, generally speaking, military tactics would indicate SOME degree of caution. Fleet Brevet Admiral Von Kramnitz MIGHT not want to blind jump right on top of where he expects you are. He might even want to wait 2 weeks, send in a scout, get it back again, and THEN pick a spot. There's plenty of reasons to believe you might have some time to breath. Also, Traveler never tried to explain the possibilities of predicting exactly where someone jumped to, is it possible to determine exactly/approximately/not at all based on, say, the exact trajectory and such of the vessel that jumped? If not, then pursuit is more like hunting a needle in a haystack. Any given system is HUGE and probably filled with localities containing fuel. So, it kind of depends on the details and the creativity of the PCs and how much the Referee thinks things through.</p><p></p><p>I would think that, yes, it is possible to be surprised of course. OTOH if you are keeping an eye out for someone come looking for you, chances are it is going to be either obvious, or a cat-and-mouse game. Obviously if your party is unwilling to budge from a spot that is already located, well that is their choice, they'll most likely end up with said Brevet Admiral right smack on top of them real soon now...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8163558, member: 82106"] Eh, they show up in System A on their way to you in System B. Someone will see them drop out of hyperspace and start refueling. If that someone is sitting at jump radius in a scout (or one of the 100 ton Jump 6 courier ships), you could get news a good bit before they showed up. Worst case they'll have to drop down from 100 diameters (about 15 million km for Jupiter), scoop and process fuel (I forget the exact times required for all this, but it is certainly time-consuming) and then torch back out to jump distance again. I'd think you would get a solid day's warning, although there may be enemy scouts which show up sooner. Also, I would think that, generally speaking, military tactics would indicate SOME degree of caution. Fleet Brevet Admiral Von Kramnitz MIGHT not want to blind jump right on top of where he expects you are. He might even want to wait 2 weeks, send in a scout, get it back again, and THEN pick a spot. There's plenty of reasons to believe you might have some time to breath. Also, Traveler never tried to explain the possibilities of predicting exactly where someone jumped to, is it possible to determine exactly/approximately/not at all based on, say, the exact trajectory and such of the vessel that jumped? If not, then pursuit is more like hunting a needle in a haystack. Any given system is HUGE and probably filled with localities containing fuel. So, it kind of depends on the details and the creativity of the PCs and how much the Referee thinks things through. I would think that, yes, it is possible to be surprised of course. OTOH if you are keeping an eye out for someone come looking for you, chances are it is going to be either obvious, or a cat-and-mouse game. Obviously if your party is unwilling to budge from a spot that is already located, well that is their choice, they'll most likely end up with said Brevet Admiral right smack on top of them real soon now... [/QUOTE]
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