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A Question Of Agency?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8163588" data-attributes="member: 82106"><p>I agree, PCs not getting their desired outcomes is not 'railroading' per se. However I would like to say that there needs to be logic attached to the actions of the PC, and perhaps to the outcome of checks, which leads to any given resolution of one of their goals. If the resolution is simply "sorry, it just happened this way" that doesn't feel satisfactory to me (whatever term you want to use for it). </p><p></p><p>If, OTOH, the PC simply fell short, then maybe Von Bad Guy pig stuck his hostage brother and then escaped. Maybe this was all the result of some characteristic or action/goal of the PC in the first place (he picked a fight with Von Bad Guy because he believes in the rights of the peasants of Pleasant Valley to live unmolested). Maybe this leads to a new goal, etc. This is all great stuff! Simply dead-ending something with "well, your brother died 3 years ago, it was all futile from the beginning" doesn't seem like good stuff. Maybe it could be turned into simply a step moving towards a greater goal/character transformation if its done right, but just on the face of it, it is dull.</p><p></p><p>Of course that's where we seem to always differ. I see no point to dull pointless stuff in an RPG. Leave it for real life! lol.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8163588, member: 82106"] I agree, PCs not getting their desired outcomes is not 'railroading' per se. However I would like to say that there needs to be logic attached to the actions of the PC, and perhaps to the outcome of checks, which leads to any given resolution of one of their goals. If the resolution is simply "sorry, it just happened this way" that doesn't feel satisfactory to me (whatever term you want to use for it). If, OTOH, the PC simply fell short, then maybe Von Bad Guy pig stuck his hostage brother and then escaped. Maybe this was all the result of some characteristic or action/goal of the PC in the first place (he picked a fight with Von Bad Guy because he believes in the rights of the peasants of Pleasant Valley to live unmolested). Maybe this leads to a new goal, etc. This is all great stuff! Simply dead-ending something with "well, your brother died 3 years ago, it was all futile from the beginning" doesn't seem like good stuff. Maybe it could be turned into simply a step moving towards a greater goal/character transformation if its done right, but just on the face of it, it is dull. Of course that's where we seem to always differ. I see no point to dull pointless stuff in an RPG. Leave it for real life! lol. [/QUOTE]
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