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General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="hawkeyefan" data-source="post: 8163590" data-attributes="member: 6785785"><p>I don’t think play style has anything to do with it to be honest. It’s a dick move. Explain to me how in any playstyle this isn’t a dick move on the part of the GM.</p><p></p><p>Also, this is why I asked you how you’d handle it. It’d give us something a little more specific to discuss. Maybe you’d not even allow it as a PC goal? Maybe you’d handle it some other way? </p><p></p><p>As for your style and the player not getting that level of control (?!? control, really? Offering a goal for a PC is control over the setting? That’s not somethjing they get to decide for their character? Oh, they can go ahead and decide that....but then the GM is just gonna trample it?!?! ) over the setting....that’s denying the player that agency. </p><p></p><p>Finally, I don’t care one bit how most people play or what most people want in their game. Nor do I think you’re qualified to make that determination. Nor do I think it’s relevant at all. </p><p></p><p></p><p></p><p>Well hey, there’s more than one type of agency, but there can only be one kind of railroading. Got it. </p><p></p><p>What we’re talking about is not an example of the GM not giving a player the outcome he wants. It’s about him denying the entire journey that the player has said he’d like to take. </p><p></p><p>I’m gonna run with my “Kung Fu” example. Looking for his brother is very far from the only thing that Caine did in the series. He had tons of adventures. But it was his main drive. </p><p></p><p>If at the end of the first episode he found out his brother was dead, then his entire story changes. It is no longer about a man searching for his brother and having adventures along the way. </p><p></p><p>If the player offers that up as his PC’s concept, and the GM just thwarts that....I mean this is pretty antithetical to player agency.</p><p></p><p>Or no.....because the players are free to have their characters choose between going north to the temple of the wind, or west to the school of the flying fists?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8163590, member: 6785785"] I don’t think play style has anything to do with it to be honest. It’s a dick move. Explain to me how in any playstyle this isn’t a dick move on the part of the GM. Also, this is why I asked you how you’d handle it. It’d give us something a little more specific to discuss. Maybe you’d not even allow it as a PC goal? Maybe you’d handle it some other way? As for your style and the player not getting that level of control (?!? control, really? Offering a goal for a PC is control over the setting? That’s not somethjing they get to decide for their character? Oh, they can go ahead and decide that....but then the GM is just gonna trample it?!?! ) over the setting....that’s denying the player that agency. Finally, I don’t care one bit how most people play or what most people want in their game. Nor do I think you’re qualified to make that determination. Nor do I think it’s relevant at all. Well hey, there’s more than one type of agency, but there can only be one kind of railroading. Got it. What we’re talking about is not an example of the GM not giving a player the outcome he wants. It’s about him denying the entire journey that the player has said he’d like to take. I’m gonna run with my “Kung Fu” example. Looking for his brother is very far from the only thing that Caine did in the series. He had tons of adventures. But it was his main drive. If at the end of the first episode he found out his brother was dead, then his entire story changes. It is no longer about a man searching for his brother and having adventures along the way. If the player offers that up as his PC’s concept, and the GM just thwarts that....I mean this is pretty antithetical to player agency. Or no.....because the players are free to have their characters choose between going north to the temple of the wind, or west to the school of the flying fists? [/QUOTE]
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