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A Question Of Agency?
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<blockquote data-quote="pemerton" data-source="post: 8163719" data-attributes="member: 42582"><p>I think I quoted some of this actual play report upthread. I'll repost it here:</p><p></p><p>This, for me, is the sort of thing I am looking for in RPGing.</p><p></p><p>Here are things that would make it suck: my character can't encounter Xanthippe; the GM <em>just decides</em> that Xanthippe joins Thurgon's cause. The GM <em>just decides</em> that Thurgon can't persuade Xanthippe either by word or by prayer. The GM objects to my narration of Aramina's response because he doesn't think it is what she would logically do.</p><p></p><p>The game system (Burning Wheel) has systems in place to mean that those suckitude-causing events can be avoided: Relationships as a component of PC build (Xanthippe is in Thurgon's list of relationships); Duel of Wits; Faith checks; player freedom to decide how a character under their control is affected (in terms of Beliefs and Instincts) by the events they experience.</p><p></p><p>Insofar as I am being told that these elements of BW are not compatible with a "true sandbox", this reinforces my lack of enthusiasm for "true sandbox" play.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8163719, member: 42582"] I think I quoted some of this actual play report upthread. I'll repost it here: This, for me, is the sort of thing I am looking for in RPGing. Here are things that would make it suck: my character can't encounter Xanthippe; the GM [I]just decides[/I] that Xanthippe joins Thurgon's cause. The GM [I]just decides[/I] that Thurgon can't persuade Xanthippe either by word or by prayer. The GM objects to my narration of Aramina's response because he doesn't think it is what she would logically do. The game system (Burning Wheel) has systems in place to mean that those suckitude-causing events can be avoided: Relationships as a component of PC build (Xanthippe is in Thurgon's list of relationships); Duel of Wits; Faith checks; player freedom to decide how a character under their control is affected (in terms of Beliefs and Instincts) by the events they experience. Insofar as I am being told that these elements of BW are not compatible with a "true sandbox", this reinforces my lack of enthusiasm for "true sandbox" play. [/QUOTE]
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