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A Question Of Agency?
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<blockquote data-quote="Aldarc" data-source="post: 8163850" data-attributes="member: 5142"><p>I think that this assumption of what constitutes the "reasonable" exercise of GM power over the setting forms the core problem. You (and the amorphous, faceless blob that constitutes "lots of gamers") clearly find it reasonable. But there are a number of people, including sandbox gamers and their playstyles - which you clearly discount by declaring your approach as "universal" - would find this a clear violation of the player's protagonism and agency as well as a "dick move." Perhaps it would helpful for discussion if you didn't declare approaches that share your biases as being "universally" held. </p><p></p><p>Additionally, my character is a part of the setting too. Does this mean that the GM can unilaterally declare my character dead too?</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8163850, member: 5142"] I think that this assumption of what constitutes the "reasonable" exercise of GM power over the setting forms the core problem. You (and the amorphous, faceless blob that constitutes "lots of gamers") clearly find it reasonable. But there are a number of people, including sandbox gamers and their playstyles - which you clearly discount by declaring your approach as "universal" - would find this a clear violation of the player's protagonism and agency as well as a "dick move." Perhaps it would helpful for discussion if you didn't declare approaches that share your biases as being "universally" held. Additionally, my character is a part of the setting too. Does this mean that the GM can unilaterally declare my character dead too? [/QUOTE]
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